| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_AnimObject.h | 100 class AnimGroup : public GfxObject 105 typedef bool (*PreEvaluateCallback)(AnimGroup* animGroup, int targetObjIdx); 152 size += sizeof(AnimGroup); in GetMemorySizeInternal() 153 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal() 162 AnimGroup* Create(os::IAllocator* allocator) in Create() 164 void* buf = allocator->Alloc(sizeof(AnimGroup)); in Create() 171 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() 327 AnimGroup( 335 virtual ~AnimGroup() {} in ~AnimGroup() 400 bool Bind(AnimGroup* animGroup) in Bind() [all …]
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| D | gfx_Light.h | 66 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 72 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 136 AnimGroup* m_AnimGroup;
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| D | gfx_SkeletalModel.h | 284 AnimGroup* GetSkeletalAnimGroup() { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup() 287 const AnimGroup* GetSkeletalAnimGroup() const { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup() 344 AnimGroup::Builder() in GetMemorySizeForInitialize() 396 AnimGroup* m_SkeletalAnimGroup;
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| D | gfx_Model.h | 293 AnimGroup* GetMaterialAnimGroup() { return m_MaterialAnimGroup; } in GetMaterialAnimGroup() 296 const AnimGroup* GetMaterialAnimGroup() const { return m_MaterialAnimGroup; } in GetMaterialAnimGroup() 323 AnimGroup* GetVisibilityAnimGroup() { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup() 326 const AnimGroup* GetVisibilityAnimGroup() const { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup() 724 AnimGroup::Builder() in GetMemorySizeForInitialize() 749 void BindMaterialAnim(AnimGroup* animGroup); 752 void BindVisibilityAnim(AnimGroup* animGroup); 784 AnimGroup* m_MaterialAnimGroup; 787 AnimGroup* m_VisibilityAnimGroup;
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| D | gfx_Camera.h | 266 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 272 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 748 AnimGroup* m_AnimGroup;
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| D | gfx_Material.h | 30 class AnimGroup; variable
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| D | gfx_TransformAnim.h | 638 virtual Result TryBind(AnimGroup* animGroup); 826 void ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData);
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_AnimObject.cpp | 128 AnimGroup::AnimGroup( in AnimGroup() function in nw::gfx::AnimGroup 141 AnimGroup::GetMemorySizeForInitialize( in GetMemorySizeForInitialize() 163 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize() 244 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind() 931 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() 969 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 989 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 1007 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 1032 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 1034 AnimGroup::PreEvaluateCallback preEvaluateCallback = animGroup->GetPreEvaluateCallback(); in EvaluateTransformMember() [all …]
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| D | gfx_Light.cpp | 60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
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| D | gfx_SkeletalModel.cpp | 140 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup()
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| D | gfx_Model.cpp | 111 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() 141 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() 247 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups()
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| D | gfx_Camera.cpp | 98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
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| D | gfx_TransformAnim.cpp | 735 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember() 879 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 480 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() 565 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() 674 static nw::gfx::AnimGroup* GetAnimGroup(
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 268 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() 363 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim()
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| D | GfxCtrl.cpp | 282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() 497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() 612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera()
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| D | SmCamera.cpp | 229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 445 nw::gfx::AnimGroup* 452 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() 506 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 277 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() 350 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 226 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 241 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 242 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 489 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 500 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
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