Lines Matching refs:AnimGroup

100 class AnimGroup : public GfxObject
105 typedef bool (*PreEvaluateCallback)(AnimGroup* animGroup, int targetObjIdx);
152 size += sizeof(AnimGroup); in GetMemorySizeInternal()
153 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal()
162 AnimGroup* Create(os::IAllocator* allocator) in Create()
164 void* buf = allocator->Alloc(sizeof(AnimGroup)); in Create()
171 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()
327 AnimGroup(
335 virtual ~AnimGroup() {} in ~AnimGroup()
400 bool Bind(AnimGroup* animGroup) in Bind()
415 virtual Result TryBind(AnimGroup* animGroup) = 0;
448 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
451 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
454 void SetAnimGroup(AnimGroup* group) { m_AnimGroup = group; } in SetAnimGroup()
477 AnimGroup* m_AnimGroup;
492 typedef ut::MoveArray<AnimGroup*> AnimGroupArray;
629 const AnimGroup* GetAnimGroup(int groupIdx) const in GetAnimGroup()
636 AnimGroup* GetAnimGroup(int groupIdx) in GetAnimGroup()
670 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup()
709 const AnimGroup* animGroup = animObject->GetAnimGroup();
788 size += sizeof(AnimGroup*) * maxAnimGroups; in GetMemorySizeForInitialize()
803 void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups); in Initialize()
842 NW_FORCE_INLINE void EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator);
843 …NW_FORCE_INLINE void EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluat…
846 NW_FORCE_INLINE void EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj);
848 …NW_FORCE_INLINE void EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* anim…
849 …NW_FORCE_INLINE void EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAni…
850 …NW_FORCE_INLINE void EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int&…
903 virtual Result TryBind(AnimGroup* animGroup);
940 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim()
1560 virtual Result TryBind(AnimGroup* animGroup) in TryBind()