Searched refs:numSamplers (Results 1 – 2 of 2) sorted by relevance
63 u32 numSamplers; member91 u32 numSamplers; member116 u32 numSamplers; member134 u32 numSamplers; member494 pVSout32->numSamplers = pVSin64->numSamplers; in GFDRepackVertexShaderFor32Bit()529 pPSout32->numSamplers = pPSin64->numSamplers; in GFDRepackPixelShaderFor32Bit()558 pGSout32->numSamplers = pGSin64->numSamplers; in GFDRepackGeometryShaderFor32Bit()591 pCSout32->numSamplers = pCSin64->numSamplers; in GFDRepackComputeShaderFor32Bit()679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH()739 GFDSamplerVar *pSV = (GFDSamplerVar *) malloc(sizeof(GFDSamplerVar)*vsCopy.numSamplers); in GFDCreateBlockRelocateHeaderVSH()[all …]
221 u32 numSamplers; member295 u32 numSamplers; member362 u32 numSamplers; member455 u32 numSamplers; member1163 for (i = 0; i < shader->numSamplers; i++) in GX2GetVertexSamplerVar()1191 for (i = 0; i < shader->numSamplers; i++) in GX2GetGeometrySamplerVar()1219 for (i = 0; i < shader->numSamplers; i++) in GX2GetPixelSamplerVar()1252 for (i = 0; i < shader->numSamplers; i++) in GX2GetComputeSamplerVar()