Lines Matching refs:numSamplers

63     u32                 numSamplers;  member
91 u32 numSamplers; member
116 u32 numSamplers; member
134 u32 numSamplers; member
494 pVSout32->numSamplers = pVSin64->numSamplers; in GFDRepackVertexShaderFor32Bit()
529 pPSout32->numSamplers = pPSin64->numSamplers; in GFDRepackPixelShaderFor32Bit()
558 pGSout32->numSamplers = pGSin64->numSamplers; in GFDRepackGeometryShaderFor32Bit()
591 pCSout32->numSamplers = pCSin64->numSamplers; in GFDRepackComputeShaderFor32Bit()
679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH()
739 GFDSamplerVar *pSV = (GFDSamplerVar *) malloc(sizeof(GFDSamplerVar)*vsCopy.numSamplers); in GFDCreateBlockRelocateHeaderVSH()
745 size = GFDRepackSamplerVarArrayFor32Bit(vsCopy.samplerVars, pSV, vsCopy.numSamplers); in GFDCreateBlockRelocateHeaderVSH()
748 …pAddr[nE] = (vsCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.samplerVars - (u32)&… in GFDCreateBlockRelocateHeaderVSH()
768 …teStringTable( ( vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.numAtt… in GFDCreateBlockRelocateHeaderVSH()
788 for(u32 i = 0; i < vsCopy.numSamplers; i++) in GFDCreateBlockRelocateHeaderVSH()
887 int nElements = 10 + psCopy.numUniformBlocks + 1*psCopy.numUniforms + psCopy.numSamplers; in GFDCreateBlockRelocateHeaderPSH()
936 GFDSamplerVar *pSV = (GFDSamplerVar *) malloc(sizeof(GFDSamplerVar)*psCopy.numSamplers); in GFDCreateBlockRelocateHeaderPSH()
937 size = GFDRepackSamplerVarArrayFor32Bit(psCopy.samplerVars, pSV, psCopy.numSamplers); in GFDCreateBlockRelocateHeaderPSH()
940 …pAddr[nE] = (psCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32.samplerVars - (u32)&… in GFDCreateBlockRelocateHeaderPSH()
946 …eStringTable( ( psCopy.numUniformBlocks + psCopy.numUniforms + psCopy.numSamplers) * kAvgCharsPer… in GFDCreateBlockRelocateHeaderPSH()
966 for(u32 i = 0; i < psCopy.numSamplers; i++) in GFDCreateBlockRelocateHeaderPSH()
1057 …int nElements = 11 + gsCopy.numUniformBlocks + gsCopy.numUniforms + gsCopy.numSamplers /*+ gsCopy.… in GFDCreateBlockRelocateHeaderGSH()
1106 GFDSamplerVar *pSV = (GFDSamplerVar *) malloc(sizeof(GFDSamplerVar)*gsCopy.numSamplers); in GFDCreateBlockRelocateHeaderGSH()
1107 size = GFDRepackSamplerVarArrayFor32Bit(gsCopy.samplerVars, pSV, gsCopy.numSamplers); in GFDCreateBlockRelocateHeaderGSH()
1110 …pAddr[nE] = (gsCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32.samplerVars - (u32)&… in GFDCreateBlockRelocateHeaderGSH()
1116 …eStringTable( ( gsCopy.numUniformBlocks + gsCopy.numUniforms + gsCopy.numSamplers) * kAvgCharsPer… in GFDCreateBlockRelocateHeaderGSH()
1137 for(u32 i = 0; i < gsCopy.numSamplers; i++) in GFDCreateBlockRelocateHeaderGSH()
1225 …GX2UniformBlock) + csCopy.numUniforms * sizeof(GX2UniformVar) + csCopy.numSamplers * sizeof(GX2Sam… in GFDCreateBlockRelocateHeaderCSH()
1234 int nElements = 10 + csCopy.numUniformBlocks + csCopy.numUniforms + csCopy.numSamplers; in GFDCreateBlockRelocateHeaderCSH()
1299 GFDSamplerVar *pSV = (GFDSamplerVar *) malloc(sizeof(GFDSamplerVar)*csCopy.numSamplers); in GFDCreateBlockRelocateHeaderCSH()
1305 size = GFDRepackSamplerVarArrayFor32Bit(csCopy.samplerVars, pSV, csCopy.numSamplers); in GFDCreateBlockRelocateHeaderCSH()
1308 …pAddr[nE] = (csCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32.samplerVars - (u32)&… in GFDCreateBlockRelocateHeaderCSH()
1315 …teStringTable( ( csCopy.numUniformBlocks + csCopy.numUniforms + csCopy.numSamplers) * kAvgCharsPer… in GFDCreateBlockRelocateHeaderCSH()
1335 for(u32 i = 0; i < csCopy.numSamplers; i++) in GFDCreateBlockRelocateHeaderCSH()
2146 pShaders->pVertexShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2193 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2194 if (pShaders->pVertexShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()
2270 pShaders->pPixelShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2313 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2314 if (pShaders->pPixelShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()
2385 pShaders->pGeometryShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2429 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2430 if (pShaders->pGeometryShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()
2491 pShaders->pComputeShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2541 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2542 if (pShaders->pComputeShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()