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Searched refs:fpout (Results 1 – 2 of 2) sorted by relevance

/CafeSDK-2.12.13-1/system/src/tool/gfx/projects/gfd/
DgfdFileShader.cpp1685 FILE *fpout = NULL; in GFDWriteFileShader2() local
1705 if(GFDOpenFile(&fpout, pFilename, "wb") != 0) in GFDWriteFileShader2()
1726 if(!GFDWriteFileHeader(fpout, gpuVer, alignMode)) in GFDWriteFileShader2()
1729 GFDCloseFile(fpout); in GFDWriteFileShader2()
1740 … if(!GFDWriteFileVertexShaderBlock(fpout, swapMode, alignMode, pShaders[count].pVertexShader)) in GFDWriteFileShader2()
1743 GFDCloseFile(fpout); in GFDWriteFileShader2()
1750 … if(!GFDWriteFilePixelShaderBlock(fpout, swapMode, alignMode, pShaders[count].pPixelShader)) in GFDWriteFileShader2()
1753 GFDCloseFile(fpout); in GFDWriteFileShader2()
1760 … if(!GFDWriteFileGeometryShaderBlock(fpout, swapMode, alignMode, pShaders[count].pGeometryShader)) in GFDWriteFileShader2()
1763 GFDCloseFile(fpout); in GFDWriteFileShader2()
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DgfdFileTexture.cpp229 FILE *fpout = NULL; in GFDWriteFileTexture() local
238 if(GFDOpenFile(&fpout, pFilename, "wb") != 0) in GFDWriteFileTexture()
259 if(!GFDWriteFileHeader(fpout, gpuVer, alignMode)) in GFDWriteFileTexture()
262 GFDCloseFile(fpout); in GFDWriteFileTexture()
272 if(!GFDWriteFileTextureBlock(fpout, swapMode, alignMode, &pTexture[count])) in GFDWriteFileTexture()
275 GFDCloseFile(fpout); in GFDWriteFileTexture()
282 if(!GFDWriteFileBlockHeader(fpout, GFD_BLOCK_TYPE_END, 0)) in GFDWriteFileTexture()
285 GFDCloseFile(fpout); in GFDWriteFileTexture()
289 GFDCloseFile(fpout); in GFDWriteFileTexture()
295 FILE *fpout = NULL; in GFDAppendWriteFileTexture() local
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