Searched refs:fpout (Results 1 – 2 of 2) sorted by relevance
| /CafeSDK-2.12.13-1/system/src/tool/gfx/projects/gfd/ |
| D | gfdFileShader.cpp | 1685 FILE *fpout = NULL; in GFDWriteFileShader2() local 1705 if(GFDOpenFile(&fpout, pFilename, "wb") != 0) in GFDWriteFileShader2() 1726 if(!GFDWriteFileHeader(fpout, gpuVer, alignMode)) in GFDWriteFileShader2() 1729 GFDCloseFile(fpout); in GFDWriteFileShader2() 1740 … if(!GFDWriteFileVertexShaderBlock(fpout, swapMode, alignMode, pShaders[count].pVertexShader)) in GFDWriteFileShader2() 1743 GFDCloseFile(fpout); in GFDWriteFileShader2() 1750 … if(!GFDWriteFilePixelShaderBlock(fpout, swapMode, alignMode, pShaders[count].pPixelShader)) in GFDWriteFileShader2() 1753 GFDCloseFile(fpout); in GFDWriteFileShader2() 1760 … if(!GFDWriteFileGeometryShaderBlock(fpout, swapMode, alignMode, pShaders[count].pGeometryShader)) in GFDWriteFileShader2() 1763 GFDCloseFile(fpout); in GFDWriteFileShader2() [all …]
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| D | gfdFileTexture.cpp | 229 FILE *fpout = NULL; in GFDWriteFileTexture() local 238 if(GFDOpenFile(&fpout, pFilename, "wb") != 0) in GFDWriteFileTexture() 259 if(!GFDWriteFileHeader(fpout, gpuVer, alignMode)) in GFDWriteFileTexture() 262 GFDCloseFile(fpout); in GFDWriteFileTexture() 272 if(!GFDWriteFileTextureBlock(fpout, swapMode, alignMode, &pTexture[count])) in GFDWriteFileTexture() 275 GFDCloseFile(fpout); in GFDWriteFileTexture() 282 if(!GFDWriteFileBlockHeader(fpout, GFD_BLOCK_TYPE_END, 0)) in GFDWriteFileTexture() 285 GFDCloseFile(fpout); in GFDWriteFileTexture() 289 GFDCloseFile(fpout); in GFDWriteFileTexture() 295 FILE *fpout = NULL; in GFDAppendWriteFileTexture() local [all …]
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