Lines Matching refs:fpout

1685     FILE               *fpout = NULL;  in GFDWriteFileShader2()  local
1705 if(GFDOpenFile(&fpout, pFilename, "wb") != 0) in GFDWriteFileShader2()
1726 if(!GFDWriteFileHeader(fpout, gpuVer, alignMode)) in GFDWriteFileShader2()
1729 GFDCloseFile(fpout); in GFDWriteFileShader2()
1740 … if(!GFDWriteFileVertexShaderBlock(fpout, swapMode, alignMode, pShaders[count].pVertexShader)) in GFDWriteFileShader2()
1743 GFDCloseFile(fpout); in GFDWriteFileShader2()
1750 … if(!GFDWriteFilePixelShaderBlock(fpout, swapMode, alignMode, pShaders[count].pPixelShader)) in GFDWriteFileShader2()
1753 GFDCloseFile(fpout); in GFDWriteFileShader2()
1760 … if(!GFDWriteFileGeometryShaderBlock(fpout, swapMode, alignMode, pShaders[count].pGeometryShader)) in GFDWriteFileShader2()
1763 GFDCloseFile(fpout); in GFDWriteFileShader2()
1770 … if(!GFDWriteFileComputeShaderBlock(fpout, swapMode, alignMode, pShaders[count].pComputeShader)) in GFDWriteFileShader2()
1773 GFDCloseFile(fpout); in GFDWriteFileShader2()
1781 if(!GFDWriteFileBlockHeader(fpout, GFD_BLOCK_TYPE_END, 0)) in GFDWriteFileShader2()
1784 GFDCloseFile(fpout); in GFDWriteFileShader2()
1788 GFDCloseFile(fpout); in GFDWriteFileShader2()
1813 FILE *fpout = NULL; in GFDAppendWriteFileShader2() local
1829 if(GFDOpenFile(&fpout, pFilename, "rb+") != 0) in GFDAppendWriteFileShader2()
1836 if(!GFDReadFilePPCData(&fileHeader, (GFD_HEADER_SIZE + 3) / 4, GFD_ELEMENT_SIZE_32, fpout)) in GFDAppendWriteFileShader2()
1838 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1846 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1854 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1860 fseek(fpout, -(s32)GFD_BLOCK_HEADER_SIZE, SEEK_END); in GFDAppendWriteFileShader2()
1869 … if(!GFDWriteFileVertexShaderBlock(fpout, swapMode, alignMode, pShaders[count].pVertexShader)) in GFDAppendWriteFileShader2()
1872 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1879 … if(!GFDWriteFilePixelShaderBlock(fpout, swapMode, alignMode, pShaders[count].pPixelShader)) in GFDAppendWriteFileShader2()
1882 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1889 … if(!GFDWriteFileGeometryShaderBlock(fpout, swapMode, alignMode, pShaders[count].pGeometryShader)) in GFDAppendWriteFileShader2()
1892 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1899 … if(!GFDWriteFileComputeShaderBlock(fpout, swapMode, alignMode, pShaders[count].pComputeShader)) in GFDAppendWriteFileShader2()
1902 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1910 if(!GFDWriteFileBlockHeader(fpout, GFD_BLOCK_TYPE_END, 0)) in GFDAppendWriteFileShader2()
1913 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
1917 GFDCloseFile(fpout); in GFDAppendWriteFileShader2()
2056 FILE *fpout = NULL; in GFDWriteFileShaderAsCodeWithSource() local
2084 if(GFDOpenFile(&fpout, pFilename, "w") != 0) in GFDWriteFileShaderAsCodeWithSource()
2090 fprintf(fpout,"//--------------------------------------------------\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2091 fprintf(fpout,"// This file is automatically generated by gfd.\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2092 fprintf(fpout,"//--------------------------------------------------\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2097 fprintf(fpout, "// ---------- %s Vertex Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2102 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_VS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2118 fprintf(fpout, "// Source Vertex Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2121 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2124 fprintf(fpout, "// End Source Vertex Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2129 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_VS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2133 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2137 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2141 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_VS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2145 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2149 _GFDWriteGX2AttributesAsCode(fpout, makeName(tempname, basename, "_VS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2153 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2154 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2155 fprintf(fpout, "static GX2VertexShader %s_VS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2156 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2157 … _GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pVertexShader->_regs, sizeof(GFDVertexShaderRegs)); in GFDWriteFileShaderAsCodeWithSource()
2158 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2160 fprintf(fpout, " %u,\n", pShaders->pVertexShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2161 fprintf(fpout, " (void *) %s_VS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2163 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pVertexShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2165 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2167 fprintf(fpout, " %s_VS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2169 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2172 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2174 fprintf(fpout, " %s_VS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2176 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2179 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2181 fprintf(fpout, " (GX2UniformInitialValue *) %s_VS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2183 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2186 fprintf(fpout, " %u,\n", pShaders->pVertexShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2188 fprintf(fpout, " (GFDLoopVar *) %s_VS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2190 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2193 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2195 fprintf(fpout, " %s_VS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2197 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2200 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numAttribs); in GFDWriteFileShaderAsCodeWithSource()
2202 fprintf(fpout, " %s_VS_attrib_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2204 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2207 fprintf(fpout, " %d,\n", (u32)pShaders->pVertexShader->ringItemsize); in GFDWriteFileShaderAsCodeWithSource()
2209 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pVertexShader->hasStreamOut); in GFDWriteFileShaderAsCodeWithSource()
2211 fprintf(fpout, " { \n"); in GFDWriteFileShaderAsCodeWithSource()
2212 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pVertexShader->streamOutVertexStride, sizeof(u32)*GX… in GFDWriteFileShaderAsCodeWithSource()
2213 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2216 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2222 fprintf(fpout, "// ---------- %s Pixel Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2226 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_PS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2242 fprintf(fpout, "// Source Pixel Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2245 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2248 fprintf(fpout, "// End Source Pixel Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2253 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_PS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2257 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_PS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2261 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_PS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2265 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_PS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2269 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_PS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2273 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2274 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2275 fprintf(fpout, "static GX2PixelShader %s_PS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2276 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2277 … _GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pPixelShader->_regs, sizeof(GFDPixelShaderRegs)); in GFDWriteFileShaderAsCodeWithSource()
2278 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2280 fprintf(fpout, " %u,\n", pShaders->pPixelShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2281 fprintf(fpout, " (void *) %s_PS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2283 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pPixelShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2285 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2287 fprintf(fpout, " %s_PS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2289 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2292 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2294 fprintf(fpout, " %s_PS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2296 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2299 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2301 fprintf(fpout, " (GX2UniformInitialValue *) %s_PS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2303 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2306 fprintf(fpout, " %u,\n", pShaders->pPixelShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2308 fprintf(fpout, " (GFDLoopVar *) %s_PS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2310 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2313 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2315 fprintf(fpout, " %s_PS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2317 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2321 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2327 fprintf(fpout, "// ---------- %s Geometry Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2331 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2346 fprintf(fpout, "// Source Geometry Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2349 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2352 fprintf(fpout, "// End Source Geometry Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2357 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2368 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_copyShaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2372 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_GS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2376 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_GS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2380 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_GS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2384 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_GS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2388 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2389 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2390 fprintf(fpout, "static GX2GeometryShader %s_GS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2391 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2392 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pGeometryShader->_regs, sizeof(GFDGeometryShaderRegs… in GFDWriteFileShaderAsCodeWithSource()
2393 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2395 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2396 fprintf(fpout, " (void *) %s_GS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2397 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->copyShaderSize); in GFDWriteFileShaderAsCodeWithSource()
2398 fprintf(fpout, " (void *) %s_GS_copyShaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2399 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pGeometryShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2401 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2403 fprintf(fpout, " %s_GS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2405 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2408 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2410 fprintf(fpout, " %s_GS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2412 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2415 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2417 fprintf(fpout, " (GX2UniformInitialValue *) %s_GS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2419 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2422 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2424 fprintf(fpout, " (GFDLoopVar *) %s_GS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2426 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2429 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2431 fprintf(fpout, " %s_GS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2433 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2436 fprintf(fpout, " %d,\n", (u32)pShaders->pGeometryShader->ringItemsize); in GFDWriteFileShaderAsCodeWithSource()
2438 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pGeometryShader->hasStreamOut); in GFDWriteFileShaderAsCodeWithSource()
2440 fprintf(fpout, " { \n"); in GFDWriteFileShaderAsCodeWithSource()
2441 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pGeometryShader->streamOutVertexStride, sizeof(u32)*… in GFDWriteFileShaderAsCodeWithSource()
2442 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2445 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2452 fprintf(fpout, "// ---------- %s Compute Shader ----------\n\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2455 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_CS_initial_values", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2471 fprintf(fpout, "// Source Compute Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2474 fprintf(fpout, "// %s\n", p); in GFDWriteFileShaderAsCodeWithSource()
2477 fprintf(fpout, "// End Source Compute Shader\n"); in GFDWriteFileShaderAsCodeWithSource()
2482 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_CS_shaderPtr", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2486 _GFDGX2UniformBlockAsCode(fpout, makeName(tempname, basename, "_CS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2490 _GFDWriteGX2SamplersAsCode(fpout, makeName(tempname, basename, "_CS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2494 _GFDWriteWordsAsCode(fpout, makeName(tempname, basename, "_CS_loop_vars", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2498 _GFDWriteGX2UniformsAsCode(fpout, makeName(tempname, basename, "_CS", BASEMAX), in GFDWriteFileShaderAsCodeWithSource()
2502 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2503 fprintf(fpout, "\n"); in GFDWriteFileShaderAsCodeWithSource()
2504 fprintf(fpout, "static GX2ComputeShader %s_CS = {\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2505 fprintf(fpout, " { // _regs\n"); in GFDWriteFileShaderAsCodeWithSource()
2506 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pComputeShader->_regs, sizeof(GFDComputeShaderRegs)); in GFDWriteFileShaderAsCodeWithSource()
2507 fprintf(fpout, "\n },\n"); in GFDWriteFileShaderAsCodeWithSource()
2509 fprintf(fpout, " %u,\n", pShaders->pComputeShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2510 fprintf(fpout, " (void *) %s_CS_shaderPtr,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2513 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2515 fprintf(fpout, " %s_CS_uniform_blocks,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2517 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2520 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2522 fprintf(fpout, " %s_CS_uniforms,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2524 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2527 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2529 fprintf(fpout, " (GX2UniformInitialValue *) %s_CS_initial_values,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2531 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2534 fprintf(fpout, " %u,\n", pShaders->pComputeShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2536 fprintf(fpout, " (GFDLoopVar *) %s_CS_loop_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2538 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2541 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2543 fprintf(fpout, " %s_CS_sampler_vars,\n", basename); in GFDWriteFileShaderAsCodeWithSource()
2545 fprintf(fpout, " NULL,\n"); in GFDWriteFileShaderAsCodeWithSource()
2548 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_x); in GFDWriteFileShaderAsCodeWithSource()
2549 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_y); in GFDWriteFileShaderAsCodeWithSource()
2550 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_z); in GFDWriteFileShaderAsCodeWithSource()
2551 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pComputeShader->Over64Mode); in GFDWriteFileShaderAsCodeWithSource()
2552 fprintf(fpout, " %d,\n", (u32)pShaders->pComputeShader->numWavesPerSIMD); in GFDWriteFileShaderAsCodeWithSource()
2555 fprintf(fpout, "};\n\n\n"); in GFDWriteFileShaderAsCodeWithSource()
2558 GFDCloseFile(fpout); in GFDWriteFileShaderAsCodeWithSource()