| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader2.vsh | 14 #define aColor v2 28 #pragma bind_symbol( aColor, v2, v2)
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| D | VShader1.vsh | 14 #define aPointSize v2 29 #pragma bind_symbol(aPointSize.x,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/ |
| D | VShader2.vsh | 14 #define aColor v2 27 #pragma bind_symbol( aColor, v2, v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 16 #define aTexCoord v2 26 #pragma bind_symbol( aTexCoord.xy, v2, v2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/ |
| D | VShader1.vsh | 40 #define aColor v2 91 #pragma bind_symbol( aColor, v2, v2)
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| D | VShader0.vsh | 40 #define aColor v2 91 #pragma bind_symbol(aColor.x,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/ |
| D | VShader1.vsh | 40 #define aColor v2 91 #pragma bind_symbol( aColor, v2, v2)
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| D | VShader0.vsh | 40 #define aColor v2 91 #pragma bind_symbol(aColor.x,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | FontVShader.vsh | 14 #define aTexCoord v2 69 #pragma bind_symbol(aTexCoord.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | s.h | 26 static void _outp_vec( float *ans, float *v1, float *v2 ) /* ans = v1 * v2 */ in _outp_vec() argument 28 ans[0] = ( v1[1] * v2[2] - v1[2] * v2[1] ); in _outp_vec() 29 ans[1] = ( v1[2] * v2[0] - v1[0] * v2[2] ); in _outp_vec() 30 ans[2] = ( v1[0] * v2[1] - v1[1] * v2[0] ); in _outp_vec()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 12 #define aColor v2 72 #pragma bind_symbol(aColor.xyzw,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 12 #define aNormal v2 72 #pragma bind_symbol(aNormal.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/ |
| D | VShader.vsh | 12 #define aTexcoord v2 74 #pragma bind_symbol(aTexcoord.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Commonasm.h | 44 #define dmp_tangent v2
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 16 #define aTang v2 29 #pragma bind_symbol(aTang.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 16 #define aTang v2 27 #pragma bind_symbol(aTang.xyz,v2,v2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/ |
| D | Fog.cpp | 146 nn::math::Vector4 v2(invPM.m[2]); in InitializeFogTable() local 153 v_eye.z = nn::math::VEC4Dot(&v2, &v_clip); in InitializeFogTable()
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