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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommon.vsh33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
63add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
66 add TEMP0, TEMP0, TEMP0
110 add r6.w, TEMP_NORM.z, r5.y
113 add r6.w, TEMP_TANG.x, r6
116 add r6.w, CONST_1, r6
123 add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww
124 add r7.y, TEMP_NORM.x, -TEMP_TANG.z
135 add r8.x, CONST_1, -r5.y
136 add r9, r5.z, -r5.x
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh58add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w
61add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r…
64add r6.w, CONST_1, r6 // 1+m00+m11+m22 in…
71add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0…
72add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,…
83add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
84 add r9, r5.z, -r5.x // m00-m22 in r9
85add r8.yzw, r8, TEMP_NORM.wwxy // 1-m11,m10+m01,m20+m02,m12-m…
86add r8.x, r9, r8 // 1+m00-m22-m11,m10+m01,m20+m…
90add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh55add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w
58add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r…
61add r6.w, CONST_1, r6 // 1+m00+m11+m22 in…
68add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0…
69add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,…
80add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
81 add r9, r5.z, -r5.x // m00-m22 in r9
82add r8.yzw, r8, TEMP_NORM.wwxy // 1-m11,m10+m01,m20+m02,m12-m…
83add r8.x, r9, r8 // 1+m00-m22-m11,m10+m01,m20+m…
87add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh36 // m3x3 is not done on purpose to prevent stalls in the following add instructions.
42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh36 // m3x3 is not done on purpose to prevent stalls in the following add instructions .
42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh36 // m3x3 is not done on purpose to prevent stalls in the following add instructions .
43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh36 // m3x3 is not done on purpose to prevent stalls in the following add instructions .
42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh74 add r0, c8, -r15
86 add r2, r0, r1
110 // then add the specular contribution.
115 // then add the specular contribution.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh44add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
50 add TEMP0, TEMP0, TEMP0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh45add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
51 add TEMP0, TEMP0, TEMP0
/CTR-SDK-4.2.7-SampleDemos/applet/phtsel/
DMenu.h132 void AddSelectIndex( int add ) in AddSelectIndex() argument
136 m_nSelectIdx += add; in AddSelectIndex()
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh74 add r0, c8, -r15
86 add r2, r0, r1
110 // then add the specular contribution.
/CTR-SDK-4.2.7-SampleDemos/applet/voicesel/
Dvoicesel_demo.cpp122 void ChangeValue( T& src, s32 add, const T min, const T max ) in ChangeValue() argument
124 s32 value = static_cast<s32>(src) + add; in ChangeValue()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh46 add r4, TEMP_NORM.z, CONST_1
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh66 add TEMP_POS, TEMP_POS, MATRIX_Proj3
DColorFillVShader.vsh78 add TEMP_POS, TEMP_POS, MATRIX_Proj3
DFontVShader.vsh81 add TEMP_POS, TEMP_POS, MATRIX_Proj3
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4

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