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Searched refs:input (Results 1 – 12 of 12) sorted by relevance

/CTR-SDK-4.2.5/include/nn/util/
Dutil_Crc.h48 void Update(const void* input, size_t length);
65 static u8 Calculate(const void* input, size_t length, u8 context = CRC8_STANDARD_INIT);
113 void Update(const void* input, size_t length);
130 static u16 Calculate(const void* input, size_t length, u16 context = CRC16_STANDARD_INIT);
179 void Update(const void* input, size_t length);
196 static u16 Calculate(const void* input, size_t length, u16 context = CRC16_CCITT_INIT);
246 void Update(const void* input, size_t length);
263 static u32 Calculate(const void* input, size_t length, u32 context = CRC32_STANDARD_INIT);
313 void Update(const void* input, size_t length);
330 static u32 Calculate(const void* input, size_t length, u32 context = CRC32_POSIX_INIT);
/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_FragmentLight.cpp146 lutConfigD0.input, in MakeLutConfigCommand()
147 lutConfigD1.input, in MakeLutConfigCommand()
148 lutConfigSP.input, in MakeLutConfigCommand()
149 lutConfigFR.input, in MakeLutConfigCommand()
150 lutConfigRB.input, in MakeLutConfigCommand()
151 lutConfigRG.input, in MakeLutConfigCommand()
152 lutConfigRR.input ); in MakeLutConfigCommand()
367 : input( PICA_DATA_FRAG_LIGHT_ENV_NH_DMP ), in LutConfig()
/CTR-SDK-4.2.5/include/nn/net/compatible/nlib/
Dnlib_md5_horizon.h57 void NLIB_MD5Update(NLIBMD5Context* context, const void* input, u32 length);
/CTR-SDK-4.2.5/include/nn/phtsel/CTR/
Dphtsel_Api.h90 PhtselInput input; // member
/CTR-SDK-4.2.5/include/nn/cfg/CTR/
Dcfg_Api.h245 bool CheckParentalControlPinCode(const char *input);
/CTR-SDK-4.2.5/include/nn/voicesel/CTR/
Dvoicesel_Api.h230 Input input; member
/CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Dabstruct.csv251 0x1d1,Lighting lookup table input value
300 0x232,Order of input to vertex shader of constant vertex attribute/enabling of slave input
310 0x242,Vertex attribute input count setting
325 0x289,Register for storing geometry shader vertex attribute input count
363 0x2b9,Vertex attribute input count setting
365 0x2bb,Vertex attribute input register map setting
366 0x2bc,Vertex attribute input register map setting
Ddetail.csv6975 Writes a value indicating the order in which vertex attributes are input to the vertex shader.
6982 …re stored in 0x233, 0x234, and 0x235, respectively. A single attribute is input by writing the dat…
6987 …re stored in 0x233, 0x234, and 0x235, respectively. A single attribute is input by writing the dat…
6992 …re stored in 0x233, 0x234, and 0x235, respectively. A single attribute is input by writing the dat…
6997 …re stored in 0x233, 0x234, and 0x235, respectively. A single attribute is input by writing the dat…
7011 0x242,[3:0],glUseProgram,"Number of vertex attributes input to the vertex shader - 1.
7012 You can input up to 12 vertex attributes into the vertex shader when using the vertex buffer (when …
7089 0x289,[3:0],glUseProgram,"Number of vertex attributes input to the vertex shader - 1.
7090 You can input up to 12 vertex attributes into the vertex shader when using the vertex buffer (when …
7102 0x28b,[31:0],glUseProgram,Sets the input register map for vertex attributes input to the geometry s…
[all …]
/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_FragmentLight.h567 PicaDataFragLightEnvLutInput input;
/CTR-SDK-4.2.5/include/nn/cec/CTR/
Dcec_Message.h744 nn::Result SetHmacSha256(void* input);
/CTR-SDK-4.2.5/build/omake/
Dcommondefs.funcs.om303 # Perform an appropriate process according to the extension of the input file
334 # Apply ObjectOne to multiple input files
388 # Appropriately process multiple input files according to their extensions
Dutildefs.om240 result += $(input-line $(channel))