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Searched refs:direction (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Dabstruct.csv154 0x146,Light source number 0 spotlight direction (x/y)
155 0x147,Light source number 0 spotlight direction (z)
165 0x156,Light source number 1 spotlight direction (x/y)
166 0x157,Light source number 1 spotlight direction (z)
176 0x166,Light source number 2 spotlight direction (x/y)
177 0x167,Light source number 2 spotlight direction (z)
187 0x176,Light source number 3 spotlight direction (x/y)
188 0x177,Light source number 3 spotlight direction (z)
198 0x186,Light source number 4 spotlight direction (x/y)
199 0x187,Light source number 4 spotlight direction (z)
[all …]
Ddetail.csv2965 …mentLightSource[0].spotDirection,x-component of Light Source [0] in the direction of the spot ligh…
2967 …mentLightSource[0].spotDirection,y-component of Light Source [0] in the direction of the spot ligh…
2969 …mentLightSource[0].spotDirection,z-component of Light Source [0] in the direction of the spot ligh…
3058 …mentLightSource[1].spotDirection,x-component of Light Source [1] in the direction of the spot ligh…
3060 …mentLightSource[1].spotDirection,y-component of Light Source [1] in the direction of the spot ligh…
3062 …mentLightSource[1].spotDirection,z-component of Light Source [1] in the direction of the spot ligh…
3151 …mentLightSource[2].spotDirection,x-component of Light Source [2] in the direction of the spot ligh…
3153 …mentLightSource[2].spotDirection,y-component of Light Source [2] in the direction of the spot ligh…
3155 …mentLightSource[2].spotDirection,z-component of Light Source [2] in the direction of the spot ligh…
3244 …mentLightSource[3].spotDirection,x-component of Light Source [3] in the direction of the spot ligh…
[all …]
/CTR-SDK-4.2.5/include/nn/hid/CTR/
Dhid_GyroscopeReader.h162 void SetDirection(const Direction& direction);
Dhid_DeviceStatus.h233 Direction direction; member
/CTR-SDK-4.2.5/sources/libraries/fnd/detail/
Dfnd_DetailHeap.cpp562 u16 direction in AllocUsedBlockFromFreeBlock() argument
578 (direction == NN_OS_EXPHEAP_ALLOC_DIR_FRONT && !pEHHead->reuse)) in AllocUsedBlockFromFreeBlock()
589 (direction == NN_OS_EXPHEAP_ALLOC_DIR_REAR && !pEHHead->reuse)) in AllocUsedBlockFromFreeBlock()
610 SetAllocDirForMBlock(pMBHeadNewUsed, direction); in AllocUsedBlockFromFreeBlock()
/CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp1121 // Z-direction for camera coordinate system
1159 // X-direction for camera coordinate system
1165 // Y-direction for camera coordinate system
1213 // Z-direction for camera coordinate system
1255 // X-direction for camera coordinate system
1284 // Y-direction for camera coordinate system
Dmath_Matrix44.ipp503 Description: Rotates projection matrix in the direction of the screen.
/CTR-SDK-4.2.5/include/nn/math/inline/
Dmath_Matrix44.ipp56 Description: Faces toward the direction of the screen and rotates the projection matrix.