Searched refs:RenderState (Results 1 – 3 of 3) sorted by relevance
25 bit32* RenderState::Culling::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()51 … bit32* RenderState::Culling::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()67 bit32* RenderState::Blend::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()97 … bit32* RenderState::Blend::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()117 bit32* RenderState::LogicOp::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()139 bit32* RenderState::ShadowMap::MakeCommand( bit32* command, in MakeCommand()160 … bit32* RenderState::ShadowMap::MakeTextureCommand( bit32* command, bool isAddDummyCommand ) const in MakeTextureCommand()194 bit32* RenderState::ShadowMap::MakeAttenuationCommand( bit32* command ) const in MakeAttenuationCommand()206 … bit32* RenderState::AlphaTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()217 … bit32* RenderState::AlphaTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()[all …]
162 command = nn::gr::CTR::RenderState::MakeDisableCommand( command ); in MakeDisableAllCommand()
31 class RenderState91 explicit AlphaTest( const RenderState& renderState_ );115 const RenderState& m_RenderState;213 explicit Blend( const RenderState& renderState_ );237 const RenderState& m_RenderState;270 explicit LogicOp( const RenderState& renderState_ );283 const RenderState& m_RenderState;299 explicit ShadowMap( const RenderState& renderState_ );384 const RenderState& m_RenderState;468 explicit StencilTest( const RenderState& renderState_ );[all …]