Searched refs:BindSymbol (Results 1 – 5 of 5) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/gr/CTR/ |
| D | gr_BindSymbol.h | 31 class BindSymbol 99 explicit BindSymbol( const ShaderType shader_type, const SymbolType symbol_type ) in BindSymbol() function 112 class BindSymbolVSInput : public BindSymbol 119 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_INPUT ) in BindSymbolVSInput() 127 class BindSymbolVSFloat : public BindSymbol 134 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_FLOAT ) in BindSymbolVSFloat() 196 class BindSymbolVSInteger : public BindSymbol 200 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_INTEGER ) in BindSymbolVSInteger() 223 class BindSymbolVSBool : public BindSymbol 230 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_BOOL ) in BindSymbolVSBool() [all …]
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| D | gr_Shader.h | 308 BindSymbol* symbol, 323 const BindSymbol::ShaderType shader_type, 324 const BindSymbol::SymbolType symbol_type ) const; 339 BindSymbol* symbol,
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| D | gr_ShaderLite.h | 318 BindSymbol* symbol, 333 const BindSymbol::ShaderType shader_type, 334 const BindSymbol::SymbolType symbol_type ) const; 349 BindSymbol* symbol,
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| /CTR-SDK-4.2.5/sources/libraries/gr/CTR/ |
| D | gr_Shader.cpp | 905 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol() 908 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol() 949 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol() 956 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol() 963 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol() 967 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol() 977 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum() 978 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum() 980 …const s32 shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum() 1000 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum() [all …]
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| D | gr_ShaderLite.cpp | 968 bool ShaderLite::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol() 971 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol() 1012 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol() 1019 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol() 1026 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol() 1030 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol() 1040 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum() 1041 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum() 1043 …const s32 shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum() 1063 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum() [all …]
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