Lines Matching refs:BindSymbol
968 bool ShaderLite::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol()
971 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
1012 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
1019 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
1026 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
1030 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()
1040 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum()
1041 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum()
1043 …const s32 shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum()
1063 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum()
1068 symbol_type == BindSymbol::SYMBOL_TYPE_INTEGER ) in SearchBindSymbolNum()
1073 symbol_type == BindSymbol::SYMBOL_TYPE_FLOAT ) in SearchBindSymbolNum()
1078 symbol_type == BindSymbol::SYMBOL_TYPE_INPUT ) in SearchBindSymbolNum()
1090 BindSymbol* symbol, in SearchBindSymbol()
1093 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol()
1095 const s32 shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
1159 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
1166 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
1173 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
1177 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()