Searched defs:textureArrayIndex (Results 1 – 1 of 1) sorted by relevance
26 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in RenderSystemDrawing() local80 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local89 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local116 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize() local123 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize() local146 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in SetViewport() local317 u32 textureArrayIndex = 0; in GenerateTexture() local358 u32 textureArrayIndex = 0; in DeleteTexture() local381 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in FindTextureArrayIndex() local449 u32 textureArrayIndex = 0; in FillTexturedTriangle() local[all …]