Lines Matching defs:textureArrayIndex
26 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in RenderSystemDrawing() local
80 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local
89 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local
116 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize() local
123 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize() local
146 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in SetViewport() local
317 u32 textureArrayIndex = 0; in GenerateTexture() local
358 u32 textureArrayIndex = 0; in DeleteTexture() local
381 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in FindTextureArrayIndex() local
449 u32 textureArrayIndex = 0; in FillTexturedTriangle() local
534 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in FlushTexturedPrimitives() local