| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 46 Result result = node->Initialize(allocator); in Create() local 73 Result result = node->Initialize(allocator); in Create() local 99 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() local 139 Result result = INITIALIZE_RESULT_OK; in CreateChildren() local 173 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local 207 Result result = INITIALIZE_RESULT_OK; in Initialize() local
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| D | gfx_TransformNode.cpp | 70 Result result = node->Initialize(allocator); in Create() local 98 Result result = node->Initialize(allocator); in Create() local 115 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local 235 Result result = INITIALIZE_RESULT_OK; in Initialize() local
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| D | gfx_AmbientLight.cpp | 49 Result result = light->Initialize(allocator); in Create() local 78 Result result = light->Initialize(allocator); in Create() local 160 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 178 Result result = INITIALIZE_RESULT_OK; in Initialize() local
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| D | gfx_HemiSphereLight.cpp | 51 Result result = light->Initialize(allocator); in Create() local 80 Result result = light->Initialize(allocator); in Create() local 161 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 179 Result result = INITIALIZE_RESULT_OK; in Initialize() local
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| D | gfx_VertexLight.cpp | 52 Result result = light->Initialize(allocator); in Create() local 81 Result result = light->Initialize(allocator); in Create() local 179 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 197 Result result = INITIALIZE_RESULT_OK; in Initialize() local
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| D | gfx_FragmentLight.cpp | 51 Result result = light->Initialize(allocator); in Create() local 80 Result result = light->Initialize(allocator); in Create() local 210 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 228 Result result = INITIALIZE_RESULT_OK; in Initialize() local
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| D | gfx_Model.cpp | 57 Result result = node->Initialize(allocator); in Create() local 73 Result result = INITIALIZE_RESULT_OK; in Initialize() local 227 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroups() local 296 Result result = INITIALIZE_RESULT_OK; in CreateMaterials() local 368 Result result = INITIALIZE_RESULT_OK; in CreateResMeshes() local 430 Result result = INITIALIZE_RESULT_OK; in CreateResMeshNodeVisibilities() local 491 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local 525 Result result = INITIALIZE_RESULT_OK; in CreateMaterialActivator() local
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| /NW4C-1.2.23/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 91 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 157 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 163 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess(); in OnUpdatePad() local 169 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
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| /NW4C-1.2.23/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 91 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 140 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 147 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local 154 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 87 StartResult result = detail_SetupSound( in StartSound() local 119 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in StartSound() local 145 StartResult result( StartResult::START_SUCCESS ); in HoldSound() local 149 StartResult result = detail_SetupSound( in HoldSound() local 182 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in HoldSound() local 233 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in PrepareSound() local
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| D | snd_WaveSoundFile.cpp | 173 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetPan() local 180 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetSurroundPan() local 187 bool result = optionParameter.GetValueF32( &value, WAVE_SOUND_INFO_PITCH ); in GetPitch() local 196 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_SEND ); in GetSendValue() local 223 bool result = optionParameter.GetValue( &offsetToReference, WAVE_SOUND_INFO_ENVELOPE ); in GetAdshrCurve() local 264 bool result = optionParameter.GetValue( &value, NOTE_INFO_KEY ); in GetOriginalKey() local 272 bool result = optionParameter.GetValue( &value, NOTE_INFO_VOLUME ); in GetVolume() local 280 bool result = optionParameter.GetValue( &value, NOTE_INFO_PAN ); in GetPan() local 287 bool result = optionParameter.GetValue( &value, NOTE_INFO_PAN ); in GetSurroundPan() local 294 bool result = optionParameter.GetValueF32( &value, NOTE_INFO_PITCH ); in GetPitch() local [all …]
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| D | snd_SoundArchivePlayer.cpp | 391 bool result = playerHeap->Create( buf, heapSize ); in CreatePlayerHeap() local 763 result( SoundStartable::StartResult::START_ERR_NOT_AVAILABLE ); in detail_SetupSoundImpl() local 777 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local 875 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local 897 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local 919 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local 928 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local 938 result( SoundStartable::StartResult::START_ERR_UNKNOWN ); in detail_SetupSoundImpl() local 960 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local 978 StartResult result = PrepareSeqImpl( in detail_SetupSoundImpl() local [all …]
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| D | snd_SoundArchiveFile.cpp | 614 bool result = optionParameter.GetValue( &offset, SOUND_INFO_OFFSET_TO_3D_PARAM ); in GetSound3DInfo() local 627 bool result = optionParameter.GetValue( &value, SOUND_INFO_STRING_ID ); in GetStringId() local 638 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanMode() local 649 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanCurve() local 660 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetPlayerPriority() local 671 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetActorPlayerId() local 682 bool result = optionParameter.GetValue( &value, SOUND_INFO_USER_PARAM ); in GetUserParam() local 692 bool result = optionParameter.GetValue( &value, SOUND_INFO_OFFSET_TO_CTR_PARAM ); in IsFrontBypass() local 730 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PRIORITY ); in GetChannelPriority() local 741 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PRIORITY ); in GetIsReleasePriorityFix() local [all …]
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| D | snd_BankFile.cpp | 299 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_KEY ); in GetOriginalKey() local 307 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_VOLUME ); in GetVolume() local 315 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetPan() local 324 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetSurroundPan() local 333 bool result = optionParameter.GetValueF32( &value, VELOCITY_REGION_PITCH ); in GetPitch() local 341 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_INSTRUMENT_NOTE_PARAM ); in IsIgnoreNoteOff() local 349 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_INSTRUMENT_NOTE_PARAM ); in GetKeyGroup() local 357 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_INSTRUMENT_NOTE_PARAM ); in GetInterpolationType() local 365 bool result = optionParameter.GetValue( &offsetToReference, VELOCITY_REGION_ENVELOPE ); in GetAdshrCurve() local
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| /NW4C-1.2.23/demos/snd/labelString/sources/ |
| D | LabelStringApp.cpp | 104 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 115 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 172 bool result = m_ArchivePlayer.StartSound( &m_Handle, "SEQ_MARIOKART" ).IsSuccess(); in OnUpdatePad() local 179 bool result = m_ArchivePlayer.StartSound( &m_Handle, "SE_YOSHI" ).IsSuccess(); in OnUpdatePad() local 186 bool result = m_ArchivePlayer.StartSound( &m_Handle, "STRM_MARIOKART" ).IsSuccess(); in OnUpdatePad() local
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| /NW4C-1.2.23/demos/snd/effect/sources/ |
| D | main.cpp | 162 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 173 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 230 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 239 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local 248 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local 332 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxReverb ); in InitializeEffect() local 352 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxDelay ); in InitializeEffect() local 377 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NnFxReverb ); in InitializeEffect() local 397 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NnFxDelay ); in InitializeEffect() local
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| /NW4C-1.2.23/demos/snd/playerHeap/sources/ |
| D | playerHeapApp.cpp | 113 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 124 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 161 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_YOSHI ).IsSuccess(); in OnUpdatePad() local 167 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_WIHAHO ).IsSuccess(); in OnUpdatePad() local
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 50 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() local 62 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() local 93 Result result = RESOURCE_RESULT_OK; in Setup() local 147 Result result = RESOURCE_RESULT_OK; in Setup() local
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| /NW4C-1.2.23/demos/snd/withSdk/sources/ |
| D | main.cpp | 169 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 203 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local 325 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 332 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local 373 nn::Result result = nn::snd::Finalize(); in OnUpdatePad() local 383 nn::Result result = nn::dsp::LoadDefaultComponent(); in OnUpdatePad() local
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| /NW4C-1.2.23/demos/snd/externalFile/sources/ |
| D | externalFileApp.cpp | 108 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 119 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 158 bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_YOSHI ).IsSuccess(); in OnUpdatePad() local 165 bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_WIHAHO ).IsSuccess(); in OnUpdatePad() local
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| /NW4C-1.2.23/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 194 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 205 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 228 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local 351 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 358 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local 399 nn::Result result = nn::snd::Finalize(); in OnUpdatePad() local 409 nn::Result result = nn::dsp::LoadDefaultComponent(); in OnUpdatePad() local
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| /NW4C-1.2.23/include/nw/anim/ |
| D | anim_AnimBlend.h | 232 virtual bool PostBlend(AnimResult* result, const float* weights) const in PostBlend() 366 virtual void Apply(void* target, const AnimResult* result) const in Apply() 372 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() 420 virtual void Apply(void* target, const AnimResult* result) const in Apply() 426 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() 478 virtual void Apply(void* target, const AnimResult* result) const in Apply() 484 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() 544 virtual void Apply(void* target, const AnimResult* result) const in Apply() 549 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() 607 virtual void Apply(void* target, const AnimResult* result) const in Apply() [all …]
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| /NW4C-1.2.23/demos/snd/memorySoundArchive/sources/ |
| D | MemorySoundArchiveApp.cpp | 75 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 115 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 122 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
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| /NW4C-1.2.23/demos/snd/filter/sources/ |
| D | main.cpp | 184 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 195 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 247 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 255 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local 263 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
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| /NW4C-1.2.23/demos/snd/soundActor/sources/ |
| D | SoundActorApp.cpp | 105 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 116 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 160 bool result = m_Actor.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
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