Searched defs:p_RenderSystem (Results 1 – 12 of 12) sorted by relevance
24 …virtual void Initialize(demo::RenderSystemDrawing* p_RenderSystem) { Device::Initialize(p_RenderSy… in Initialize()
24 void SwkbdDemo::Initialize(demo::RenderSystemDrawing* p_RenderSystem) in Initialize()
21 void MakeTouchMark(demo::RenderSystemDrawing* p_RenderSystem, u16 x, u16 y, u16 length) in MakeTouchMark()
20 void FsDemo::Initialize(demo::RenderSystemDrawing* p_RenderSystem, nn::fnd::ExpHeap* p_AppHeap) in Initialize()
25 …virtual void Initialize(demo::RenderSystemDrawing* p_RenderSystem) { Device::Initialize(p_RenderSy… in Initialize()
34 virtual void Initialize(demo::RenderSystemDrawing* p_RenderSystem) in Initialize()
87 void SndDemo::Initialize(demo::RenderSystemDrawing* p_RenderSystem, nn::fnd::ExpHeap* p_AppHeap) in Initialize()
22 void MicDemo::Initialize(demo::RenderSystemDrawing* p_RenderSystem) in Initialize()
24 void SaveDataDemo::Initialize(demo::RenderSystemDrawing* p_RenderSystem, nn::fnd::ExpHeap*) in Initialize()
186 void CameraDemo::Initialize(demo::RenderSystemDrawing* p_RenderSystem, nn::fnd::ExpHeap* p_AppHeap) in Initialize()
79 …virtual void Initialize(demo::RenderSystemDrawing* p_RenderSystem) { Device::Initialize(p_RenderSy… in Initialize()