| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 60 void SceneInitializer::VisitModel(Model* model) in VisitModel() 75 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
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| D | gfx_SceneTraverser.cpp | 89 void SceneTraverser::VisitModel(Model* model) in VisitModel() 98 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel() 195 void SceneTraverser::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
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| D | gfx_ParticleSceneUpdater.cpp | 72 ParticleModel* model = *i++; in UpdateNode() local
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| D | gfx_MeshRenderer.cpp | 90 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh() 148 Model* model, in RenderSeparateDataShape() 249 Model* model, in RenderParticleShape()
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| D | gfx_ParticleUtil.cpp | 76 ParticleModel* model = static_cast<ParticleModel*>(node); in SetupParticleObject() local 115 ParticleModel* model = static_cast<ParticleModel*>(node); in ResolveParticleObject() local
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 173 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() local 194 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() local 246 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in Reset() local 279 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSize() local 298 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in IsDone() local 350 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetParticleScaleOffset() local 371 nw::gfx::ParticleModel* model = this->GetParticleModel(i); variable 404 void RegisterParticleModel( nw::gfx::ParticleModel* model ) in RegisterParticleModel() 467 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSet() local
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() local 592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() local 606 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() local 653 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() local 690 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() local
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ISceneUpdater.h | 63 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
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| D | gfx_RenderQueue.h | 149 ModelType* model; member 200 ModelType* model; member 485 Model* model, in EnqueueMesh() 503 Model* model, in EnqueueModel() 522 SkeletalModel* model, in EnqueueSkeletalModel()
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| D | gfx_ParticleSet.h | 331 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix() local 345 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix() local
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| D | gfx_RenderElement.h | 283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement() 443 const Model* model = renderElement.GetModel(); in CreateRenderKey() local 539 const Model* model = renderElement.GetModel(); in CreateRenderKey() local 638 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
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| D | gfx_ParticleCollection.h | 349 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticles() local 406 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticle() local
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| D | gfx_SceneBuilder.h | 92 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 499 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() local 529 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() local 565 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() local 636 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream() local 690 … for (ResModelArray::iterator model = this->GetModels().begin(); model != modelsEnd ; ++model) in ForeachVertexStream() local
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 487 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local 494 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local 585 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local 592 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
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| D | demo_Particle.cpp | 247 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate() local 319 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle() local
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 267 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 340 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim() 403 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 321 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 521 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() local 564 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView() local 593 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene() local
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 271 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 217 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 288 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 196 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local 304 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater() local
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 490 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 728 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local 1037 nw::gfx::Model* model = element.GetModel(); in operator ()() local
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 483 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 676 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local 971 nw::gfx::Model* model = element.GetModel(); in operator ()() local
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 45 nw::gfx::Model* model = element.GetModel(); in operator ()() local
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