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Searched defs:model (Results 1 – 25 of 45) sorted by relevance

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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp60 void SceneInitializer::VisitModel(Model* model) in VisitModel()
75 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
Dgfx_SceneTraverser.cpp89 void SceneTraverser::VisitModel(Model* model) in VisitModel()
98 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
195 void SceneTraverser::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
Dgfx_ParticleSceneUpdater.cpp72 ParticleModel* model = *i++; in UpdateNode() local
Dgfx_MeshRenderer.cpp90 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
148 Model* model, in RenderSeparateDataShape()
249 Model* model, in RenderParticleShape()
Dgfx_ParticleUtil.cpp76 ParticleModel* model = static_cast<ParticleModel*>(node); in SetupParticleObject() local
115 ParticleModel* model = static_cast<ParticleModel*>(node); in ResolveParticleObject() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h173 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() local
194 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() local
246 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in Reset() local
279 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSize() local
298 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in IsDone() local
350 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetParticleScaleOffset() local
371 nw::gfx::ParticleModel* model = this->GetParticleModel(i); variable
404 void RegisterParticleModel( nw::gfx::ParticleModel* model ) in RegisterParticleModel()
467 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSet() local
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() local
592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() local
606 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() local
653 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() local
690 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ISceneUpdater.h63 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
Dgfx_RenderQueue.h149 ModelType* model; member
200 ModelType* model; member
485 Model* model, in EnqueueMesh()
503 Model* model, in EnqueueModel()
522 SkeletalModel* model, in EnqueueSkeletalModel()
Dgfx_ParticleSet.h331 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix() local
345 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix() local
Dgfx_RenderElement.h283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()
443 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
539 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
638 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
Dgfx_ParticleCollection.h349 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticles() local
406 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticle() local
Dgfx_SceneBuilder.h92 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h499 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() local
529 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() local
565 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() local
636 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream() local
690 … for (ResModelArray::iterator model = this->GetModels().begin(); model != modelsEnd ; ++model) in ForeachVertexStream() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp487 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local
494 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local
585 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
592 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
Ddemo_Particle.cpp247 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate() local
319 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle() local
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp267 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
340 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
403 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
321 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp521 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() local
564 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView() local
593 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene() local
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
271 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp217 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
288 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp196 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local
304 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
490 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
728 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
1037 nw::gfx::Model* model = element.GetModel(); in operator ()() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
483 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
676 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
971 nw::gfx::Model* model = element.GetModel(); in operator ()() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp45 nw::gfx::Model* model = element.GetModel(); in operator ()() local

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