Searched refs:vLook (Results 1 – 1 of 1) sorted by relevance
478 VecFx32 vLook, vRight, vUp; in MTX_LookAt() local485 vLook.x = camPos->x - target->x; in MTX_LookAt()486 vLook.y = camPos->y - target->y; in MTX_LookAt()487 vLook.z = camPos->z - target->z; in MTX_LookAt()488 VEC_Normalize(&vLook, &vLook); in MTX_LookAt()489 VEC_CrossProduct(camUp, &vLook, &vRight); in MTX_LookAt()491 VEC_CrossProduct(&vLook, &vRight, &vUp); in MTX_LookAt()495 mtx->_02 = vLook.x; in MTX_LookAt()498 mtx->_12 = vLook.y; in MTX_LookAt()501 mtx->_22 = vLook.z; in MTX_LookAt()[all …]