Lines Matching refs:vLook
478 VecFx32 vLook, vRight, vUp; in MTX_LookAt() local
485 vLook.x = camPos->x - target->x; in MTX_LookAt()
486 vLook.y = camPos->y - target->y; in MTX_LookAt()
487 vLook.z = camPos->z - target->z; in MTX_LookAt()
488 VEC_Normalize(&vLook, &vLook); in MTX_LookAt()
489 VEC_CrossProduct(camUp, &vLook, &vRight); in MTX_LookAt()
491 VEC_CrossProduct(&vLook, &vRight, &vUp); in MTX_LookAt()
495 mtx->_02 = vLook.x; in MTX_LookAt()
498 mtx->_12 = vLook.y; in MTX_LookAt()
501 mtx->_22 = vLook.z; in MTX_LookAt()
504 mtx->_32 = -VEC_DotProduct(camPos, &vLook); in MTX_LookAt()