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Searched refs:FX32_ONE (Results 1 – 25 of 86) sorted by relevance

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/TwlSDK-5.4/build/demos/fx/test/src/
Dmain.c80 VecFx32 a = { FX32_ONE, FX32_ONE * 2, FX32_ONE * 3 }; in test_FX_VEC()
81 VecFx32 b = { FX32_ONE * 5, FX32_ONE * 7, FX32_ONE * 11 }; in test_FX_VEC()
88 SDK_ASSERTMSG(c.x == 6 * FX32_ONE && c.y == 9 * FX32_ONE && c.z == 14 * FX32_ONE, "VEC_Add"); in test_FX_VEC()
91 SDK_ASSERTMSG(c.x == -4 * FX32_ONE && c.y == -5 * FX32_ONE in test_FX_VEC()
92 && c.z == -8 * FX32_ONE, "VEC_Subtract"); in test_FX_VEC()
95 SDK_ASSERTMSG(tmp == 52 * FX32_ONE, "VEC_DotProduct %d", tmp); in test_FX_VEC()
98 SDK_ASSERTMSG(c.x == FX32_ONE && c.y == 4 * FX32_ONE in test_FX_VEC()
99 && c.z == -3 * FX32_ONE, "VEC_CrossProduct"); in test_FX_VEC()
120 fx32 tmp = FX_DEG_TO_RAD(180 * FX32_ONE); in test_FX_TRIG()
125 int tmp = FX_DEG_TO_IDX(180 * FX32_ONE); in test_FX_TRIG()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_TexSRT/src/
Dmain.c51 fx32 texScale = FX32_ONE >> 1; in TwlMain()
100 texY += FX32_ONE >> 2; in TwlMain()
102 texY -= FX32_ONE >> 2; in TwlMain()
104 texX -= FX32_ONE >> 2; in TwlMain()
106 texX += FX32_ONE >> 2; in TwlMain()
112 texScale += FX32_ONE >> 4; in TwlMain()
114 texScale -= FX32_ONE >> 4; in TwlMain()
116 texScale = FX32_ONE >> 4; in TwlMain()
124 VecFx32 Eye = { 0, 0, 3 * FX32_ONE }; // Eye position in TwlMain()
126 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_PolAttr_FARClip/src/
Dmain.c58 GX_VECFX10(0, 0, FX32_ONE - 1),
59 GX_VECFX10(0, FX32_ONE - 1, 0),
60 GX_VECFX10(FX32_ONE - 1, 0, 0),
61 GX_VECFX10(0, 0, -FX32_ONE + 1),
62 GX_VECFX10(0, -FX32_ONE + 1, 0),
63 GX_VECFX10(-FX32_ONE + 1, 0, 0)
69 GX_ST(0, 64 * FX32_ONE),
70 GX_ST(64 * FX32_ONE, 0),
71 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
262 fx32 right = FX32_ONE; in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_BoxTest/src/
Dmain.c121 fx32 pos1_x = -((5 * FX32_ONE) / 2); in TwlMain()
122 fx32 pos1_y = ((5 * FX32_ONE) / 2); in TwlMain()
123 fx32 pos2_x = ((5 * FX32_ONE) / 2); in TwlMain()
124 fx32 pos2_y = -((5 * FX32_ONE) / 2); in TwlMain()
125 fx32 near = (5 * FX32_ONE) / 2; in TwlMain()
126 fx32 far = ((5 * FX32_ONE) / 2) + (5 * FX32_ONE); in TwlMain()
155 G3_Translate(0, 0, -11 * FX32_ONE); in TwlMain()
157 G3_Translate(0, 0, 6 * FX32_ONE); in TwlMain()
196 fx32 right = FX32_ONE; in TwlMain()
197 fx32 top = FX32_ONE * 3 / 4; in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Fog/src/
Dmain.c131 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye Position in TwlMain()
133 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
148 G3_Translate(0, 0, 5 * FX32_ONE); in TwlMain()
217 G3_Vtx(FX32_ONE >> 2, -FX32_ONE << 2, 0); in TwlMain()
218 G3_Vtx(FX32_ONE >> 2, FX32_ONE << 2, 0); in TwlMain()
219 G3_Vtx(-FX32_ONE >> 2, FX32_ONE << 2, 0); in TwlMain()
220 G3_Vtx(-FX32_ONE >> 2, -FX32_ONE << 2, 0); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/ClearImage/src/
Dmain.c54 GX_VECFX10(0, 0, FX32_ONE - 1),
55 GX_VECFX10(0, FX32_ONE - 1, 0),
56 GX_VECFX10(FX32_ONE - 1, 0, 0),
57 GX_VECFX10(0, 0, -FX32_ONE + 1),
58 GX_VECFX10(0, -FX32_ONE + 1, 0),
59 GX_VECFX10(-FX32_ONE + 1, 0, 0)
64 GX_ST(0, 64 * FX32_ONE),
65 GX_ST(64 * FX32_ONE, 0),
66 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
260 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/ClearColor/src/
Dmain.c50 GX_VECFX10(0, 0, FX32_ONE - 1),
51 GX_VECFX10(0, FX32_ONE - 1, 0),
52 GX_VECFX10(FX32_ONE - 1, 0, 0),
53 GX_VECFX10(0, 0, -FX32_ONE + 1),
54 GX_VECFX10(0, -FX32_ONE + 1, 0),
55 GX_VECFX10(-FX32_ONE + 1, 0, 0)
60 GX_ST(0, 64 * FX32_ONE),
61 GX_ST(64 * FX32_ONE, 0),
62 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
245 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex32768/src/
Dmain.c50 GX_VECFX10(0, 0, FX32_ONE - 1),
51 GX_VECFX10(0, FX32_ONE - 1, 0),
52 GX_VECFX10(FX32_ONE - 1, 0, 0),
53 GX_VECFX10(0, 0, -FX32_ONE + 1),
54 GX_VECFX10(0, -FX32_ONE + 1, 0),
55 GX_VECFX10(-FX32_ONE + 1, 0, 0)
60 GX_ST(0, 64 * FX32_ONE),
61 GX_ST(64 * FX32_ONE, 0),
62 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
128 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/LinesOver/src/
Dmain.c52 GX_VECFX10(0, 0, FX32_ONE - 1),
53 GX_VECFX10(0, FX32_ONE - 1, 0),
54 GX_VECFX10(FX32_ONE - 1, 0, 0),
55 GX_VECFX10(0, 0, -FX32_ONE + 1),
56 GX_VECFX10(0, -FX32_ONE + 1, 0),
57 GX_VECFX10(-FX32_ONE + 1, 0, 0)
62 GX_ST(0, 64 * FX32_ONE),
63 GX_ST(64 * FX32_ONE, 0),
64 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
268 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex_Alpha/src/
Dmain.c51 GX_VECFX10(0, 0, FX32_ONE - 1),
52 GX_VECFX10(0, FX32_ONE - 1, 0),
53 GX_VECFX10(FX32_ONE - 1, 0, 0),
54 GX_VECFX10(0, 0, -FX32_ONE + 1),
55 GX_VECFX10(0, -FX32_ONE + 1, 0),
56 GX_VECFX10(-FX32_ONE + 1, 0, 0)
61 GX_ST(0, 16 * FX32_ONE),
62 GX_ST(16 * FX32_ONE, 0),
63 GX_ST(16 * FX32_ONE, 16 * FX32_ONE)
139 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex256_Plett/src/
Dmain.c51 GX_VECFX10(0, 0, FX32_ONE - 1),
52 GX_VECFX10(0, FX32_ONE - 1, 0),
53 GX_VECFX10(FX32_ONE - 1, 0, 0),
54 GX_VECFX10(0, 0, -FX32_ONE + 1),
55 GX_VECFX10(0, -FX32_ONE + 1, 0),
56 GX_VECFX10(-FX32_ONE + 1, 0, 0)
61 GX_ST(0, 64 * FX32_ONE),
62 GX_ST(64 * FX32_ONE, 0),
63 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
139 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex4x4/src/
Dmain.c53 GX_VECFX10(0, 0, FX32_ONE - 1),
54 GX_VECFX10(0, FX32_ONE - 1, 0),
55 GX_VECFX10(FX32_ONE - 1, 0, 0),
56 GX_VECFX10(0, 0, -FX32_ONE + 1),
57 GX_VECFX10(0, -FX32_ONE + 1, 0),
58 GX_VECFX10(-FX32_ONE + 1, 0, 0)
63 GX_ST(0, 64 * FX32_ONE),
64 GX_ST(64 * FX32_ONE, 0),
65 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
149 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex16_Plett/src/
Dmain.c51 GX_VECFX10(0, 0, FX32_ONE - 1),
52 GX_VECFX10(0, FX32_ONE - 1, 0),
53 GX_VECFX10(FX32_ONE - 1, 0, 0),
54 GX_VECFX10(0, 0, -FX32_ONE + 1),
55 GX_VECFX10(0, -FX32_ONE + 1, 0),
56 GX_VECFX10(-FX32_ONE + 1, 0, 0)
61 GX_ST(0, 64 * FX32_ONE),
62 GX_ST(64 * FX32_ONE, 0),
63 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
141 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex4_Plett/src/
Dmain.c51 GX_VECFX10(0, 0, FX32_ONE - 1),
52 GX_VECFX10(0, FX32_ONE - 1, 0),
53 GX_VECFX10(FX32_ONE - 1, 0, 0),
54 GX_VECFX10(0, 0, -FX32_ONE + 1),
55 GX_VECFX10(0, -FX32_ONE + 1, 0),
56 GX_VECFX10(-FX32_ONE + 1, 0, 0)
61 GX_ST(0, 64 * FX32_ONE),
62 GX_ST(64 * FX32_ONE, 0),
63 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
140 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain()
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/TwlSDK-5.4/build/demos/tips/SwapCrossOver/src/
Dmain.c121 G3_Vtx(0, 0, -FX32_ONE); in DrawDummyPolygon()
122 G3_Vtx(0, 0, -FX32_ONE); in DrawDummyPolygon()
123 G3_Vtx(0, 0, -FX32_ONE); in DrawDummyPolygon()
297 fx32 right = FX32_ONE * 2; in InitDisplay()
298 fx32 left = FX32_ONE; in InitDisplay()
299 fx32 top = FX32_ONE * 3 / 4; in InitDisplay()
301 fx32 near = FX32_ONE; in InitDisplay()
302 fx32 far = FX32_ONE * 400; in InitDisplay()
309 FX32_ONE * 4 / 3, // aspect in InitDisplay()
363 fx32 cam_y = FX32_ONE, cam_z = FX32_ONE; in NitroMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/ClearDepthOnly/src/
Dmain.c55 GX_VECFX10(0, 0, FX32_ONE - 1),
56 GX_VECFX10(0, FX32_ONE - 1, 0),
57 GX_VECFX10(FX32_ONE - 1, 0, 0),
58 GX_VECFX10(0, 0, -FX32_ONE + 1),
59 GX_VECFX10(0, -FX32_ONE + 1, 0),
60 GX_VECFX10(-FX32_ONE + 1, 0, 0)
65 GX_ST(0, 64 * FX32_ONE),
66 GX_ST(64 * FX32_ONE, 0),
67 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
276 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/Capture/src/
Dmain.c56 GX_VECFX10(0, 0, FX32_ONE - 1),
57 GX_VECFX10(0, FX32_ONE - 1, 0),
58 GX_VECFX10(FX32_ONE - 1, 0, 0),
59 GX_VECFX10(0, 0, -FX32_ONE + 1),
60 GX_VECFX10(0, -FX32_ONE + 1, 0),
61 GX_VECFX10(-FX32_ONE + 1, 0, 0)
66 GX_ST(0, 64 * FX32_ONE),
67 GX_ST(64 * FX32_ONE, 0),
68 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
304 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/Master_Bright/src/
Dmain.c56 GX_VECFX10(0, 0, FX32_ONE - 1),
57 GX_VECFX10(0, FX32_ONE - 1, 0),
58 GX_VECFX10(FX32_ONE - 1, 0, 0),
59 GX_VECFX10(0, 0, -FX32_ONE + 1),
60 GX_VECFX10(0, -FX32_ONE + 1, 0),
61 GX_VECFX10(-FX32_ONE + 1, 0, 0)
66 GX_ST(0, 64 * FX32_ONE),
67 GX_ST(64 * FX32_ONE, 0),
68 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
280 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_PolAttr_DpthTest/src/
Dmain.c51 static VecFx10 s_Normal = GX_VECFX10(0, 0, FX32_ONE - 1);
55 GX_ST(0, 64 * FX32_ONE),
56 GX_ST(64 * FX32_ONE, 0),
57 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
209 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye point position in TwlMain()
211 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
218 G3_LightVector(GX_LIGHTID_0, 0, 0, -FX32_ONE + 1); // Light direction in TwlMain()
235 G3_Translate(-FX32_ONE / 2, 0, -3 * FX32_ONE); in TwlMain()
275 G3_Translate(FX32_ONE / 2, 0, -3 * FX32_ONE); in TwlMain()
/TwlSDK-5.4/build/libraries/prc/common/src/
Dprc_algo_light.c106 resultScores[i] = FX32_ONE * 32768; in PRC_GetRecognizedEntriesEx_Light()
117 …border = FX32_ONE; // Cutoff level: If this value is set to FX32_ONE/2, then those wit… in PRC_GetRecognizedEntriesEx_Light()
145 if (proto->entry->correction < -FX32_ONE) in PRC_GetRecognizedEntriesEx_Light()
152 patternBorder = FX_Mul(patternBorder, FX32_ONE + proto->entry->correction / 2); in PRC_GetRecognizedEntriesEx_Light()
154 else if (proto->entry->correction < FX32_ONE / 2) in PRC_GetRecognizedEntriesEx_Light()
157 patternBorder = FX_Mul(patternBorder, FX32_ONE + proto->entry->correction * 2); in PRC_GetRecognizedEntriesEx_Light()
161 patternBorder = FX32_ONE * 32768; in PRC_GetRecognizedEntriesEx_Light()
194 if (strokeRatio == FX32_ONE) in PRC_GetRecognizedEntriesEx_Light()
198 else if (strokeRatio >= FX32_ONE / 2) in PRC_GetRecognizedEntriesEx_Light()
202 else if (strokeRatio >= FX32_ONE / 3) in PRC_GetRecognizedEntriesEx_Light()
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/TwlSDK-5.4/build/demos/gx/UnitTours/PosVecTest/src/
Dmain.c58 GX_VECFX10(0, 0, FX32_ONE - 1),
59 GX_VECFX10(0, FX32_ONE - 1, 0),
60 GX_VECFX10(FX32_ONE - 1, 0, 0),
61 GX_VECFX10(0, 0, -FX32_ONE + 1),
62 GX_VECFX10(0, -FX32_ONE + 1, 0),
63 GX_VECFX10(-FX32_ONE + 1, 0, 0)
68 GX_ST(0, 64 * FX32_ONE),
69 GX_ST(64 * FX32_ONE, 0),
70 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
267 G3_Translate(0, 0, -5 * FX32_ONE); in TwlMain()
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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Vertex_Source/src/
Dmain.c39 32 * FX32_ONE, 0, 0, 0,
40 0, -32 * FX32_ONE, 0, 0,
41 0, 0, FX32_ONE, 0,
42 0, 0, 0, FX32_ONE
211 VecFx32 Eye = { 0, 0, 10 * FX32_ONE }; // Eye position in TwlMain()
213 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
221 G3_LightVector(GX_LIGHTID_0, 0, -FX32_ONE + 1, 0); in TwlMain()
232 G3_Scale(FX32_ONE * 3, FX32_ONE * 3, FX32_ONE * 3); in TwlMain()
266 G3_TexCoord(32 * FX32_ONE, 32 * FX32_ONE); // Specify center of 64x64 texture in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_PolAttr_DpthUpdate/src/
Dmain.c235 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye point position in TwlMain()
237 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
255 G3_Translate(0, 0, 5 * FX32_ONE); in TwlMain()
316 G3_Vtx(FX32_ONE << 2, -FX32_ONE << 2, 0); in TwlMain()
317 G3_Vtx(FX32_ONE << 2, FX32_ONE << 2, 0); in TwlMain()
318 G3_Vtx(-FX32_ONE, FX32_ONE << 2, 0); in TwlMain()
319 G3_Vtx(-FX32_ONE, -FX32_ONE << 2, 0); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/AntiAlias/src/
Dmain.c49 static VecFx10 s_Normal = GX_VECFX10(0, 0, FX32_ONE - 1);
53 GX_ST(0, 64 * FX32_ONE),
54 GX_ST(64 * FX32_ONE, 0),
55 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
189 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
191 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
196 G3_LightVector(GX_LIGHTID_0, 0, 0, -FX32_ONE + 1); in TwlMain()
210 G3_Translate(0, 0, -3 * FX32_ONE); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_PolAttr_1Dot/src/
Dmain.c57 GX_ST(0, 64 * FX32_ONE),
58 GX_ST(64 * FX32_ONE, 0),
59 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
317 cubu.scale = FX32_ONE; in TwlMain()
393 cubu.scale = FX32_ONE; in TwlMain()
402 G3_Translate(-FX32_ONE, 0, -4 * FX32_ONE); in TwlMain()
427 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain()
429 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
440 Cube(&cubu, FX32_ONE, 0, -2 * FX32_ONE); in TwlMain()
441 Cube(&cubu, 0, 0, -3 * FX32_ONE); in TwlMain()
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