Lines Matching refs:FX32_ONE
58 GX_VECFX10(0, 0, FX32_ONE - 1),
59 GX_VECFX10(0, FX32_ONE - 1, 0),
60 GX_VECFX10(FX32_ONE - 1, 0, 0),
61 GX_VECFX10(0, 0, -FX32_ONE + 1),
62 GX_VECFX10(0, -FX32_ONE + 1, 0),
63 GX_VECFX10(-FX32_ONE + 1, 0, 0)
68 GX_ST(0, 64 * FX32_ONE),
69 GX_ST(64 * FX32_ONE, 0),
70 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
267 G3_Translate(0, 0, -5 * FX32_ONE); in TwlMain()
307 G3_Translate(0, 0, -5 * FX32_ONE); in TwlMain()
334 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
336 VecFx32 vUp = { 0, FX32_ONE, 0 }; // up in TwlMain()
341 G3_LightVector(GX_LIGHTID_0, 0, -FX32_ONE + 1, 0); in TwlMain()
355 G3_Translate(0, 0, -5 * FX32_ONE); in TwlMain()