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Searched refs:vUp (Results 1 – 25 of 51) sorted by relevance

123

/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Command_Pack/src/
Dmain.c62 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
64 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple3/src/
Dmain.c87 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
91 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple/src/
Dmain.c84 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
88 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Alpha_Test/src/
Dmain.c136 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
138 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple2/src/
Dmain.c59 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
63 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Fog/src/
Dmain.c133 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
135 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Transparent/src/
Dmain.c90 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
92 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/FlipRepeat/src/
Dmain.c199 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
200 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/AntiAlias/src/
Dmain.c191 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
192 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Shininess/src/
Dmain.c147 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
149 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/wm/dataShare-Model/src/
Dgraphics.c67 VecFx32 vUp = { 0, -FX32_ONE, 0 }; in setupPseudo2DCamera() local
73 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
/TwlSDK-5.1.0/build/demos/wm/wep-1/src/
Dgraphics.c66 VecFx32 vUp = { 0, -FX32_ONE, 0 }; in setupPseudo2DCamera() local
72 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Edge_Marking/src/
Dmain.c170 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
172 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Shadow_Pol/src/
Dmain.c100 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
102 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Color/src/
Dmain.c231 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
233 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_TexSRT/src/
Dmain.c126 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
127 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Env_Mapping/src/
Dmain.c150 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
151 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthUpdate/src/
Dmain.c237 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
239 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthTest/src/
Dmain.c211 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
213 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex32768/src/
Dmain.c130 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
132 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4x4/src/
Dmain.c151 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
153 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Split/src/
Dmain.c248 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
250 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearColor/src/
Dmain.c247 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
248 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearImage/src/
Dmain.c262 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
263 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4_Plett/src/
Dmain.c142 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() local
144 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()

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