| /TwlSDK-5.1.0/build/demos/fx/test/src/ |
| D | main.c | 80 VecFx32 a = { FX32_ONE, FX32_ONE * 2, FX32_ONE * 3 }; in test_FX_VEC() 81 VecFx32 b = { FX32_ONE * 5, FX32_ONE * 7, FX32_ONE * 11 }; in test_FX_VEC() 88 SDK_ASSERTMSG(c.x == 6 * FX32_ONE && c.y == 9 * FX32_ONE && c.z == 14 * FX32_ONE, "VEC_Add"); in test_FX_VEC() 91 SDK_ASSERTMSG(c.x == -4 * FX32_ONE && c.y == -5 * FX32_ONE in test_FX_VEC() 92 && c.z == -8 * FX32_ONE, "VEC_Subtract"); in test_FX_VEC() 95 SDK_ASSERTMSG(tmp == 52 * FX32_ONE, "VEC_DotProduct %d", tmp); in test_FX_VEC() 98 SDK_ASSERTMSG(c.x == FX32_ONE && c.y == 4 * FX32_ONE in test_FX_VEC() 99 && c.z == -3 * FX32_ONE, "VEC_CrossProduct"); in test_FX_VEC() 120 fx32 tmp = FX_DEG_TO_RAD(180 * FX32_ONE); in test_FX_TRIG() 125 int tmp = FX_DEG_TO_IDX(180 * FX32_ONE); in test_FX_TRIG() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_TexSRT/src/ |
| D | main.c | 51 fx32 texScale = FX32_ONE >> 1; in TwlMain() 100 texY += FX32_ONE >> 2; in TwlMain() 102 texY -= FX32_ONE >> 2; in TwlMain() 104 texX -= FX32_ONE >> 2; in TwlMain() 106 texX += FX32_ONE >> 2; in TwlMain() 112 texScale += FX32_ONE >> 4; in TwlMain() 114 texScale -= FX32_ONE >> 4; in TwlMain() 116 texScale = FX32_ONE >> 4; in TwlMain() 124 VecFx32 Eye = { 0, 0, 3 * FX32_ONE }; // Eye position in TwlMain() 126 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_BoxTest/src/ |
| D | main.c | 121 fx32 pos1_x = -((5 * FX32_ONE) / 2); in TwlMain() 122 fx32 pos1_y = ((5 * FX32_ONE) / 2); in TwlMain() 123 fx32 pos2_x = ((5 * FX32_ONE) / 2); in TwlMain() 124 fx32 pos2_y = -((5 * FX32_ONE) / 2); in TwlMain() 125 fx32 near = (5 * FX32_ONE) / 2; in TwlMain() 126 fx32 far = ((5 * FX32_ONE) / 2) + (5 * FX32_ONE); in TwlMain() 155 G3_Translate(0, 0, -11 * FX32_ONE); in TwlMain() 157 G3_Translate(0, 0, 6 * FX32_ONE); in TwlMain() 196 fx32 right = FX32_ONE; in TwlMain() 197 fx32 top = FX32_ONE * 3 / 4; in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_FARClip/src/ |
| D | main.c | 58 GX_VECFX10(0, 0, FX32_ONE - 1), 59 GX_VECFX10(0, FX32_ONE - 1, 0), 60 GX_VECFX10(FX32_ONE - 1, 0, 0), 61 GX_VECFX10(0, 0, -FX32_ONE + 1), 62 GX_VECFX10(0, -FX32_ONE + 1, 0), 63 GX_VECFX10(-FX32_ONE + 1, 0, 0) 69 GX_ST(0, 64 * FX32_ONE), 70 GX_ST(64 * FX32_ONE, 0), 71 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 262 fx32 right = FX32_ONE; in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Fog/src/ |
| D | main.c | 131 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye Position in TwlMain() 133 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() 148 G3_Translate(0, 0, 5 * FX32_ONE); in TwlMain() 217 G3_Vtx(FX32_ONE >> 2, -FX32_ONE << 2, 0); in TwlMain() 218 G3_Vtx(FX32_ONE >> 2, FX32_ONE << 2, 0); in TwlMain() 219 G3_Vtx(-FX32_ONE >> 2, FX32_ONE << 2, 0); in TwlMain() 220 G3_Vtx(-FX32_ONE >> 2, -FX32_ONE << 2, 0); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearColor/src/ |
| D | main.c | 50 GX_VECFX10(0, 0, FX32_ONE - 1), 51 GX_VECFX10(0, FX32_ONE - 1, 0), 52 GX_VECFX10(FX32_ONE - 1, 0, 0), 53 GX_VECFX10(0, 0, -FX32_ONE + 1), 54 GX_VECFX10(0, -FX32_ONE + 1, 0), 55 GX_VECFX10(-FX32_ONE + 1, 0, 0) 60 GX_ST(0, 64 * FX32_ONE), 61 GX_ST(64 * FX32_ONE, 0), 62 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 245 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearImage/src/ |
| D | main.c | 54 GX_VECFX10(0, 0, FX32_ONE - 1), 55 GX_VECFX10(0, FX32_ONE - 1, 0), 56 GX_VECFX10(FX32_ONE - 1, 0, 0), 57 GX_VECFX10(0, 0, -FX32_ONE + 1), 58 GX_VECFX10(0, -FX32_ONE + 1, 0), 59 GX_VECFX10(-FX32_ONE + 1, 0, 0) 64 GX_ST(0, 64 * FX32_ONE), 65 GX_ST(64 * FX32_ONE, 0), 66 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 260 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex32768/src/ |
| D | main.c | 50 GX_VECFX10(0, 0, FX32_ONE - 1), 51 GX_VECFX10(0, FX32_ONE - 1, 0), 52 GX_VECFX10(FX32_ONE - 1, 0, 0), 53 GX_VECFX10(0, 0, -FX32_ONE + 1), 54 GX_VECFX10(0, -FX32_ONE + 1, 0), 55 GX_VECFX10(-FX32_ONE + 1, 0, 0) 60 GX_ST(0, 64 * FX32_ONE), 61 GX_ST(64 * FX32_ONE, 0), 62 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 128 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/LinesOver/src/ |
| D | main.c | 52 GX_VECFX10(0, 0, FX32_ONE - 1), 53 GX_VECFX10(0, FX32_ONE - 1, 0), 54 GX_VECFX10(FX32_ONE - 1, 0, 0), 55 GX_VECFX10(0, 0, -FX32_ONE + 1), 56 GX_VECFX10(0, -FX32_ONE + 1, 0), 57 GX_VECFX10(-FX32_ONE + 1, 0, 0) 62 GX_ST(0, 64 * FX32_ONE), 63 GX_ST(64 * FX32_ONE, 0), 64 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 268 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4x4/src/ |
| D | main.c | 53 GX_VECFX10(0, 0, FX32_ONE - 1), 54 GX_VECFX10(0, FX32_ONE - 1, 0), 55 GX_VECFX10(FX32_ONE - 1, 0, 0), 56 GX_VECFX10(0, 0, -FX32_ONE + 1), 57 GX_VECFX10(0, -FX32_ONE + 1, 0), 58 GX_VECFX10(-FX32_ONE + 1, 0, 0) 63 GX_ST(0, 64 * FX32_ONE), 64 GX_ST(64 * FX32_ONE, 0), 65 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 149 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4_Plett/src/ |
| D | main.c | 51 GX_VECFX10(0, 0, FX32_ONE - 1), 52 GX_VECFX10(0, FX32_ONE - 1, 0), 53 GX_VECFX10(FX32_ONE - 1, 0, 0), 54 GX_VECFX10(0, 0, -FX32_ONE + 1), 55 GX_VECFX10(0, -FX32_ONE + 1, 0), 56 GX_VECFX10(-FX32_ONE + 1, 0, 0) 61 GX_ST(0, 64 * FX32_ONE), 62 GX_ST(64 * FX32_ONE, 0), 63 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 140 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex_Alpha/src/ |
| D | main.c | 51 GX_VECFX10(0, 0, FX32_ONE - 1), 52 GX_VECFX10(0, FX32_ONE - 1, 0), 53 GX_VECFX10(FX32_ONE - 1, 0, 0), 54 GX_VECFX10(0, 0, -FX32_ONE + 1), 55 GX_VECFX10(0, -FX32_ONE + 1, 0), 56 GX_VECFX10(-FX32_ONE + 1, 0, 0) 61 GX_ST(0, 16 * FX32_ONE), 62 GX_ST(16 * FX32_ONE, 0), 63 GX_ST(16 * FX32_ONE, 16 * FX32_ONE) 139 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex16_Plett/src/ |
| D | main.c | 51 GX_VECFX10(0, 0, FX32_ONE - 1), 52 GX_VECFX10(0, FX32_ONE - 1, 0), 53 GX_VECFX10(FX32_ONE - 1, 0, 0), 54 GX_VECFX10(0, 0, -FX32_ONE + 1), 55 GX_VECFX10(0, -FX32_ONE + 1, 0), 56 GX_VECFX10(-FX32_ONE + 1, 0, 0) 61 GX_ST(0, 64 * FX32_ONE), 62 GX_ST(64 * FX32_ONE, 0), 63 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 141 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex256_Plett/src/ |
| D | main.c | 51 GX_VECFX10(0, 0, FX32_ONE - 1), 52 GX_VECFX10(0, FX32_ONE - 1, 0), 53 GX_VECFX10(FX32_ONE - 1, 0, 0), 54 GX_VECFX10(0, 0, -FX32_ONE + 1), 55 GX_VECFX10(0, -FX32_ONE + 1, 0), 56 GX_VECFX10(-FX32_ONE + 1, 0, 0) 61 GX_ST(0, 64 * FX32_ONE), 62 GX_ST(64 * FX32_ONE, 0), 63 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 139 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/tips/SwapCrossOver/src/ |
| D | main.c | 121 G3_Vtx(0, 0, -FX32_ONE); in DrawDummyPolygon() 122 G3_Vtx(0, 0, -FX32_ONE); in DrawDummyPolygon() 123 G3_Vtx(0, 0, -FX32_ONE); in DrawDummyPolygon() 297 fx32 right = FX32_ONE * 2; in InitDisplay() 298 fx32 left = FX32_ONE; in InitDisplay() 299 fx32 top = FX32_ONE * 3 / 4; in InitDisplay() 301 fx32 near = FX32_ONE; in InitDisplay() 302 fx32 far = FX32_ONE * 400; in InitDisplay() 309 FX32_ONE * 4 / 3, // aspect in InitDisplay() 363 fx32 cam_y = FX32_ONE, cam_z = FX32_ONE; in NitroMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/Capture/src/ |
| D | main.c | 56 GX_VECFX10(0, 0, FX32_ONE - 1), 57 GX_VECFX10(0, FX32_ONE - 1, 0), 58 GX_VECFX10(FX32_ONE - 1, 0, 0), 59 GX_VECFX10(0, 0, -FX32_ONE + 1), 60 GX_VECFX10(0, -FX32_ONE + 1, 0), 61 GX_VECFX10(-FX32_ONE + 1, 0, 0) 66 GX_ST(0, 64 * FX32_ONE), 67 GX_ST(64 * FX32_ONE, 0), 68 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 304 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/Master_Bright/src/ |
| D | main.c | 56 GX_VECFX10(0, 0, FX32_ONE - 1), 57 GX_VECFX10(0, FX32_ONE - 1, 0), 58 GX_VECFX10(FX32_ONE - 1, 0, 0), 59 GX_VECFX10(0, 0, -FX32_ONE + 1), 60 GX_VECFX10(0, -FX32_ONE + 1, 0), 61 GX_VECFX10(-FX32_ONE + 1, 0, 0) 66 GX_ST(0, 64 * FX32_ONE), 67 GX_ST(64 * FX32_ONE, 0), 68 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 280 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearDepthOnly/src/ |
| D | main.c | 55 GX_VECFX10(0, 0, FX32_ONE - 1), 56 GX_VECFX10(0, FX32_ONE - 1, 0), 57 GX_VECFX10(FX32_ONE - 1, 0, 0), 58 GX_VECFX10(0, 0, -FX32_ONE + 1), 59 GX_VECFX10(0, -FX32_ONE + 1, 0), 60 GX_VECFX10(-FX32_ONE + 1, 0, 0) 65 GX_ST(0, 64 * FX32_ONE), 66 GX_ST(64 * FX32_ONE, 0), 67 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 276 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthTest/src/ |
| D | main.c | 51 static VecFx10 s_Normal = GX_VECFX10(0, 0, FX32_ONE - 1); 55 GX_ST(0, 64 * FX32_ONE), 56 GX_ST(64 * FX32_ONE, 0), 57 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 209 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye point position in TwlMain() 211 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() 218 G3_LightVector(GX_LIGHTID_0, 0, 0, -FX32_ONE + 1); // Light direction in TwlMain() 235 G3_Translate(-FX32_ONE / 2, 0, -3 * FX32_ONE); in TwlMain() 275 G3_Translate(FX32_ONE / 2, 0, -3 * FX32_ONE); in TwlMain()
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| /TwlSDK-5.1.0/build/libraries/prc/common/src/ |
| D | prc_algo_light.c | 106 resultScores[i] = FX32_ONE * 32768; in PRC_GetRecognizedEntriesEx_Light() 117 …border = FX32_ONE; // Cutoff level: If this value is set to FX32_ONE/2, then those wit… in PRC_GetRecognizedEntriesEx_Light() 145 if (proto->entry->correction < -FX32_ONE) in PRC_GetRecognizedEntriesEx_Light() 152 patternBorder = FX_Mul(patternBorder, FX32_ONE + proto->entry->correction / 2); in PRC_GetRecognizedEntriesEx_Light() 154 else if (proto->entry->correction < FX32_ONE / 2) in PRC_GetRecognizedEntriesEx_Light() 157 patternBorder = FX_Mul(patternBorder, FX32_ONE + proto->entry->correction * 2); in PRC_GetRecognizedEntriesEx_Light() 161 patternBorder = FX32_ONE * 32768; in PRC_GetRecognizedEntriesEx_Light() 194 if (strokeRatio == FX32_ONE) in PRC_GetRecognizedEntriesEx_Light() 198 else if (strokeRatio >= FX32_ONE / 2) in PRC_GetRecognizedEntriesEx_Light() 202 else if (strokeRatio >= FX32_ONE / 3) in PRC_GetRecognizedEntriesEx_Light() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/PosVecTest/src/ |
| D | main.c | 58 GX_VECFX10(0, 0, FX32_ONE - 1), 59 GX_VECFX10(0, FX32_ONE - 1, 0), 60 GX_VECFX10(FX32_ONE - 1, 0, 0), 61 GX_VECFX10(0, 0, -FX32_ONE + 1), 62 GX_VECFX10(0, -FX32_ONE + 1, 0), 63 GX_VECFX10(-FX32_ONE + 1, 0, 0) 68 GX_ST(0, 64 * FX32_ONE), 69 GX_ST(64 * FX32_ONE, 0), 70 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 267 G3_Translate(0, 0, -5 * FX32_ONE); in TwlMain() [all …]
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Vertex_Source/src/ |
| D | main.c | 39 32 * FX32_ONE, 0, 0, 0, 40 0, -32 * FX32_ONE, 0, 0, 41 0, 0, FX32_ONE, 0, 42 0, 0, 0, FX32_ONE 211 VecFx32 Eye = { 0, 0, 10 * FX32_ONE }; // Eye position in TwlMain() 213 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() 221 G3_LightVector(GX_LIGHTID_0, 0, -FX32_ONE + 1, 0); in TwlMain() 232 G3_Scale(FX32_ONE * 3, FX32_ONE * 3, FX32_ONE * 3); in TwlMain() 266 G3_TexCoord(32 * FX32_ONE, 32 * FX32_ONE); // Specify center of 64x64 texture in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthUpdate/src/ |
| D | main.c | 235 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye point position in TwlMain() 237 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() 255 G3_Translate(0, 0, 5 * FX32_ONE); in TwlMain() 316 G3_Vtx(FX32_ONE << 2, -FX32_ONE << 2, 0); in TwlMain() 317 G3_Vtx(FX32_ONE << 2, FX32_ONE << 2, 0); in TwlMain() 318 G3_Vtx(-FX32_ONE, FX32_ONE << 2, 0); in TwlMain() 319 G3_Vtx(-FX32_ONE, -FX32_ONE << 2, 0); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/AntiAlias/src/ |
| D | main.c | 49 static VecFx10 s_Normal = GX_VECFX10(0, 0, FX32_ONE - 1); 53 GX_ST(0, 64 * FX32_ONE), 54 GX_ST(64 * FX32_ONE, 0), 55 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 189 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() 191 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() 196 G3_LightVector(GX_LIGHTID_0, 0, 0, -FX32_ONE + 1); in TwlMain() 210 G3_Translate(0, 0, -3 * FX32_ONE); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_1Dot/src/ |
| D | main.c | 57 GX_ST(0, 64 * FX32_ONE), 58 GX_ST(64 * FX32_ONE, 0), 59 GX_ST(64 * FX32_ONE, 64 * FX32_ONE) 317 cubu.scale = FX32_ONE; in TwlMain() 393 cubu.scale = FX32_ONE; in TwlMain() 402 G3_Translate(-FX32_ONE, 0, -4 * FX32_ONE); in TwlMain() 427 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() 429 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain() 440 Cube(&cubu, FX32_ONE, 0, -2 * FX32_ONE); in TwlMain() 441 Cube(&cubu, 0, 0, -3 * FX32_ONE); in TwlMain() [all …]
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