Lines Matching refs:FX32_ONE
55 GX_VECFX10(0, 0, FX32_ONE - 1),
56 GX_VECFX10(0, FX32_ONE - 1, 0),
57 GX_VECFX10(FX32_ONE - 1, 0, 0),
58 GX_VECFX10(0, 0, -FX32_ONE + 1),
59 GX_VECFX10(0, -FX32_ONE + 1, 0),
60 GX_VECFX10(-FX32_ONE + 1, 0, 0)
65 GX_ST(0, 64 * FX32_ONE),
66 GX_ST(64 * FX32_ONE, 0),
67 GX_ST(64 * FX32_ONE, 64 * FX32_ONE)
276 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain()
278 VecFx32 vUp = { 0, FX32_ONE, 0 }; // Up in TwlMain()
283 G3_LightVector(GX_LIGHTID_0, 0, -FX32_ONE + 1, 0); in TwlMain()
297 G3_Translate(0, 0, -5 * FX32_ONE); in TwlMain()