| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Command_Pack/src/ |
| D | main.c | 60 VecFx32 Eye = { 0, 0, FX32_ONE * 5 }; // Eye Position in TwlMain() local 64 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple3/src/ |
| D | main.c | 85 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 91 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple/src/ |
| D | main.c | 82 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 88 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Alpha_Test/src/ |
| D | main.c | 134 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye Position in TwlMain() local 138 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple2/src/ |
| D | main.c | 57 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 63 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Fog/src/ |
| D | main.c | 131 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye Position in TwlMain() local 135 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Transparent/src/ |
| D | main.c | 88 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 92 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/FlipRepeat/src/ |
| D | main.c | 197 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local 200 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/AntiAlias/src/ |
| D | main.c | 189 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local 192 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Shininess/src/ |
| D | main.c | 145 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 149 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/wm/dataShare-Model/src/ |
| D | graphics.c | 65 VecFx32 Eye = { 0, 0, FX32_ONE }; in setupPseudo2DCamera() local 73 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
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| /TwlSDK-5.1.0/build/demos/wm/wep-1/src/ |
| D | graphics.c | 64 VecFx32 Eye = { 0, 0, FX32_ONE }; in setupPseudo2DCamera() local 72 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Edge_Marking/src/ |
| D | main.c | 168 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye Position in TwlMain() local 172 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Shadow_Pol/src/ |
| D | main.c | 98 VecFx32 Eye = { 0, 15 * FX32_ONE, -15 * FX32_ONE }; // Eye point position in TwlMain() local 102 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Color/src/ |
| D | main.c | 229 VecFx32 Eye = { 0, 0, FX32_ONE * 5 }; // Eye Position in TwlMain() local 233 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_TexSRT/src/ |
| D | main.c | 124 VecFx32 Eye = { 0, 0, 3 * FX32_ONE }; // Eye position in TwlMain() local 127 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Env_Mapping/src/ |
| D | main.c | 148 VecFx32 Eye = { 0, 0, 10 * FX32_ONE }; // Eye position in TwlMain() local 151 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthUpdate/src/ |
| D | main.c | 235 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye point position in TwlMain() local 239 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthTest/src/ |
| D | main.c | 209 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye point position in TwlMain() local 213 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex32768/src/ |
| D | main.c | 128 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 132 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4x4/src/ |
| D | main.c | 149 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 153 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Split/src/ |
| D | main.c | 246 VecFx32 Eye = { 0, 0, FX32_ONE * 5 }; // Eye Position in TwlMain() local 250 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearColor/src/ |
| D | main.c | 245 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local 248 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight settings in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearImage/src/ |
| D | main.c | 260 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local 263 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4_Plett/src/ |
| D | main.c | 140 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local 144 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
|