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Searched refs:Eye (Results 1 – 25 of 50) sorted by relevance

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/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Command_Pack/src/
Dmain.c60 VecFx32 Eye = { 0, 0, FX32_ONE * 5 }; // Eye Position in TwlMain() local
64 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple3/src/
Dmain.c85 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
91 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple/src/
Dmain.c82 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
88 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Alpha_Test/src/
Dmain.c134 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye Position in TwlMain() local
138 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Simple2/src/
Dmain.c57 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
63 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Fog/src/
Dmain.c131 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye Position in TwlMain() local
135 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Transparent/src/
Dmain.c88 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
92 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/FlipRepeat/src/
Dmain.c197 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local
200 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/AntiAlias/src/
Dmain.c189 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local
192 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Shininess/src/
Dmain.c145 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
149 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/wm/dataShare-Model/src/
Dgraphics.c65 VecFx32 Eye = { 0, 0, FX32_ONE }; in setupPseudo2DCamera() local
73 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
/TwlSDK-5.1.0/build/demos/wm/wep-1/src/
Dgraphics.c64 VecFx32 Eye = { 0, 0, FX32_ONE }; in setupPseudo2DCamera() local
72 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Edge_Marking/src/
Dmain.c168 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye Position in TwlMain() local
172 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Shadow_Pol/src/
Dmain.c98 VecFx32 Eye = { 0, 15 * FX32_ONE, -15 * FX32_ONE }; // Eye point position in TwlMain() local
102 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Color/src/
Dmain.c229 VecFx32 Eye = { 0, 0, FX32_ONE * 5 }; // Eye Position in TwlMain() local
233 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_TexSRT/src/
Dmain.c124 VecFx32 Eye = { 0, 0, 3 * FX32_ONE }; // Eye position in TwlMain() local
127 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Env_Mapping/src/
Dmain.c148 VecFx32 Eye = { 0, 0, 10 * FX32_ONE }; // Eye position in TwlMain() local
151 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthUpdate/src/
Dmain.c235 VecFx32 Eye = { 0, 0, FX32_ONE * 8 }; // Eye point position in TwlMain() local
239 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_PolAttr_DpthTest/src/
Dmain.c209 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye point position in TwlMain() local
213 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex32768/src/
Dmain.c128 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
132 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4x4/src/
Dmain.c149 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
153 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Split/src/
Dmain.c246 VecFx32 Eye = { 0, 0, FX32_ONE * 5 }; // Eye Position in TwlMain() local
250 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearColor/src/
Dmain.c245 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local
248 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight settings in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/ClearImage/src/
Dmain.c260 VecFx32 Eye = { 0, 0, FX32_ONE }; // Sight position in TwlMain() local
263 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Tex4_Plett/src/
Dmain.c140 VecFx32 Eye = { 0, 0, FX32_ONE }; // Eye position in TwlMain() local
144 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()

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