| /RvlSDK-3.3/vcmv/depend/RVL/DEBUG/ |
| D | vcmv_test.d | 10 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… 11 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… 12 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… 13 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… 14 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/PPC_EABI/Includ… 15 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… 16 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… 17 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… 18 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/PPC_EABI/Includ… 44 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl… [all …]
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| /RvlSDK-3.3/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-dbs-aa.c | 63 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 181 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument 191 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri() 195 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri() 205 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 220 GXPosition3f32( v1[0], v1[1], v1[2] ); in Tri()
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| D | frb-fld-int-aa.c | 67 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 185 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument 195 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri() 199 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri() 209 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 224 GXPosition3f32( v1[0], v1[1], v1[2] ); in Tri()
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| D | frb-aa-full.c | 81 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 278 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument 288 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri() 292 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri() 302 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 317 GXPosition3f32( v1[0], v1[1], v1[2] ); in Tri()
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| /RvlSDK-3.3/build/demos/gxdemo/src/Simple/ |
| D | smp-toy-draw.c | 296 u8 v1, in DrawTexQuad() argument 303 VertexT(v1, (u16)(s0+MAX_SCOORD), (u16)t0); in DrawTexQuad() 323 u8 v1, in DrawFSQuad() argument 329 VertexC(v1, c); in DrawFSQuad() 352 u8 v1, u8 c1, in DrawSSQuad() argument 357 VertexC(v1, c1); in DrawSSQuad()
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| D | smp-onetri.c | 208 u8 v1, in DrawFsQuad() argument 214 Vertex(v1, c); in DrawFsQuad()
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| /RvlSDK-3.3/build/demos/videmo/src/ |
| D | smp-onetri_Progressive.c | 256 u8 v1, in DrawFsQuad() argument 262 Vertex(v1, c); in DrawFsQuad()
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| D | smp-onetri_PAL.c | 391 u8 v1, in DrawFsQuad() argument 397 Vertex(v1, c); in DrawFsQuad()
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| /RvlSDK-3.3/build/demos/gxdemo/src/Texture/ |
| D | tex-fmt-cube.c | 404 u8 v1, in DrawTexQuad() argument 412 VertexT(v1, s0+MAX_SCOORD, t0+MAX_TCOORD, c); in DrawTexQuad()
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| D | tex-fmt-tpl.c | 569 u8 v1, in DrawTexQuad() argument 577 VertexT(v1, s0, t0, c); in DrawTexQuad()
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| /RvlSDK-3.3/build/demos/cntdemo/src/ |
| D | strapcntdemo.c | 546 u8 v1, in DrawQuad() argument 554 VertexT( v1, s0+MAX_SCOORD, t0 ); in DrawQuad()
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| /RvlSDK-3.3/include/revolution/ |
| D | mix.h | 125 u16 v1; member
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| /RvlSDK-3.3/build/libraries/mix/src/ |
| D | mix.c | 1511 c->v = c->v1; in MIXUpdateSettings() 1524 c->v1 = 0; in MIXUpdateSettings() 1526 c->v1 = __MIXGetVolume(c->input); in MIXUpdateSettings() 1732 axvpb->pb.ve.currentDelta = (s16)((c->v1 - c->v) / AX_IN_SAMPLES_PER_FRAME); in MIXUpdateSettings()
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| /RvlSDK-3.3/ |
| D | readme-RVL_SDK-3_3-2.txt | 179 …rs on the screen. The NDEV firmware is updated to Firmware 56.21.29 and DEVKIT BOOT PROGRAM v1.22A.
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| /RvlSDK-3.3/vcmv/ |
| D | Readme_jp.txt | 489 ����ŁAHBM�̐U���ݒ�̏㏑�����ƃ}�j���A���r���[�A�[�� v1.4, v1.4 patch1 �ŋN����
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| D | Readme_en.txt | 515 It also caused lack of vibration within Manual Viewer in v1.4 and v1.4 patch 1.
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