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/RvlSDK-3.3/vcmv/depend/RVL/DEBUG/
Dvcmv_test.d10 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
11 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
12 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
13 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
14 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/PPC_EABI/Includ…
15 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
16 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
17 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
18 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/PPC_EABI/Includ…
44 …C:/Nintendo/Revolution/Freescale/CW\ for\ Wii\ v1.7/PowerPC_EABI_Support/Msl/Msl_c/MSL_Common/Incl…
[all …]
/RvlSDK-3.3/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-dbs-aa.c63 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
181 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
191 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri()
195 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri()
205 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
220 GXPosition3f32( v1[0], v1[1], v1[2] ); in Tri()
Dfrb-fld-int-aa.c67 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
185 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
195 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri()
199 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri()
209 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
224 GXPosition3f32( v1[0], v1[1], v1[2] ); in Tri()
Dfrb-aa-full.c81 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
278 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
288 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri()
292 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri()
302 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
317 GXPosition3f32( v1[0], v1[1], v1[2] ); in Tri()
/RvlSDK-3.3/build/demos/gxdemo/src/Simple/
Dsmp-toy-draw.c296 u8 v1, in DrawTexQuad() argument
303 VertexT(v1, (u16)(s0+MAX_SCOORD), (u16)t0); in DrawTexQuad()
323 u8 v1, in DrawFSQuad() argument
329 VertexC(v1, c); in DrawFSQuad()
352 u8 v1, u8 c1, in DrawSSQuad() argument
357 VertexC(v1, c1); in DrawSSQuad()
Dsmp-onetri.c208 u8 v1, in DrawFsQuad() argument
214 Vertex(v1, c); in DrawFsQuad()
/RvlSDK-3.3/build/demos/videmo/src/
Dsmp-onetri_Progressive.c256 u8 v1, in DrawFsQuad() argument
262 Vertex(v1, c); in DrawFsQuad()
Dsmp-onetri_PAL.c391 u8 v1, in DrawFsQuad() argument
397 Vertex(v1, c); in DrawFsQuad()
/RvlSDK-3.3/build/demos/gxdemo/src/Texture/
Dtex-fmt-cube.c404 u8 v1, in DrawTexQuad() argument
412 VertexT(v1, s0+MAX_SCOORD, t0+MAX_TCOORD, c); in DrawTexQuad()
Dtex-fmt-tpl.c569 u8 v1, in DrawTexQuad() argument
577 VertexT(v1, s0, t0, c); in DrawTexQuad()
/RvlSDK-3.3/build/demos/cntdemo/src/
Dstrapcntdemo.c546 u8 v1, in DrawQuad() argument
554 VertexT( v1, s0+MAX_SCOORD, t0 ); in DrawQuad()
/RvlSDK-3.3/include/revolution/
Dmix.h125 u16 v1; member
/RvlSDK-3.3/build/libraries/mix/src/
Dmix.c1511 c->v = c->v1; in MIXUpdateSettings()
1524 c->v1 = 0; in MIXUpdateSettings()
1526 c->v1 = __MIXGetVolume(c->input); in MIXUpdateSettings()
1732 axvpb->pb.ve.currentDelta = (s16)((c->v1 - c->v) / AX_IN_SAMPLES_PER_FRAME); in MIXUpdateSettings()
/RvlSDK-3.3/
Dreadme-RVL_SDK-3_3-2.txt179 …rs on the screen. The NDEV firmware is updated to Firmware 56.21.29 and DEVKIT BOOT PROGRAM v1.22A.
/RvlSDK-3.3/vcmv/
DReadme_jp.txt489 ����ŁAHBM�̐U���ݒ�̏㏑�����ƃ}�j���A���r���[�A�[�� v1.4, v1.4 patch1 �ŋN����
DReadme_en.txt515 It also caused lack of vibration within Manual Viewer in v1.4 and v1.4 patch 1.