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/RvlSDK-3.3/build/demos/gxdemo/src/Texture/
Dtex-tlut.c107 static void CreateColorMapTexture ( MyTextureObj* to, MyColorMapObj* cmo );
108 static void CreateSampleImgTexture ( MyTextureObj* to, MyColorMapObj* cmo );
112 static void PlotOnTexture ( MyTextureObj* to, u32 x, u32 y, u32 val );
526 static void CreateColorMapTexture(MyTextureObj* to, MyColorMapObj* cmo) in CreateColorMapTexture() argument
533 to->width = to->height = 1; in CreateColorMapTexture()
536 to->width *= 2; in CreateColorMapTexture()
537 if ( to->width * to->height >= ciSize ) in CreateColorMapTexture()
540 to->height *= 2; in CreateColorMapTexture()
541 if ( to->width * to->height >= ciSize ) in CreateColorMapTexture()
546 to->format = ( ciSize <= 16 ) ? GX_TF_C4 in CreateColorMapTexture()
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Dtex-fmt-tpl.c85 static void GetTplTexture ( MyTexObj* to, u32 num );
421 void GetTplTexture( MyTexObj* to, u32 num ) in GetTplTexture() argument
440 to->width = tdp->textureHeader->width; in GetTplTexture()
441 to->height = tdp->textureHeader->height; in GetTplTexture()
448 &to->tobj, in GetTplTexture()
469 &to->tobj, in GetTplTexture()
480 &to->tobj, in GetTplTexture()
/RvlSDK-3.3/vcmv/
DReadme_en.txt24 built by Opera to display user-manual content for Virtual
31 The purpose of this SDK is to provide manual viewer functionality
32 to virtual console games, and also provide a common shell for
44 User Interface. vcmv_test.c has been extensively updated to
46 to support seamless transitions between modes.
95 CW_Project_for_RVL_SDK_3_3/VcmvTest.mcp .. an alternative to the makefile. Code Warrior project fi…
99 wadscript .. a script that can be used to build and execute the wad file…
123 Confirmed to work with the following components:
138 archive to a suitable directory.
142 Prior to including vcmv.h (HBMBase.h), add the following line:
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/RvlSDK-3.3/build/tools/TexConv/sample/
Dsample.tcs5 ; this script is used by TexConv to build a sample .tpl file
10 ; to build, start the MS-DOS shell,
28 ; to cancel, type path = 0
42 ; we have provided a function to read .tga files.
43 ; it is up to the developer to provide functions to read other
44 … ; file types ( see tplConv.h for how to install this code in TexConv )
69 ; if mipmapping: source image is considered to be LOD 0.
70 ; numbers indicate minLOD desired relative to source image,
71 ; maxLOD desired relative to source image, remapped minLOD.
77 … ; shortest dimension must be long enough to provide maxLOD.
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/RvlSDK-3.3/build/demos/hio2demo/vc++/dual/
DReadMe.txt53 These files contain your CDualDoc class. Edit these files to
54 add your special document data and to implement file saving and loading
58 CDualView objects are used to view CDualDoc objects.
64 The application includes support to use ActiveX controls.
70 These files are used to build a precompiled header (PCH) file
78 Application manifest files are used by Windows XP to describe an applications
80 information to load the appropriate assembly from the assembly cache or private
88 The application wizard uses "TODO:" to indicate parts of the source code you
89 should add to or customize.
93 to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft
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Ddual.rc65 // Icon with lowest ID value placed first to ensure application icon
99 // Icon with lowest ID value placed first to ensure application icon
282 ID_APP_EXIT "Quit the application; prompts to save documents\nExit"
307 ID_NEXT_PANE "Switch to the next window pane\nNext Pane"
308 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
340 AFX_IDS_SCMINIMIZE "Reduce the window to an icon"
341 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size"
342 AFX_IDS_SCNEXTWINDOW "Switch to the next document window"
343 AFX_IDS_SCPREVWINDOW "Switch to the previous document window"
344 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents"
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Ddouble-common.rc65 // Icon with lowest ID value placed first to ensure application icon
102 // Icon with lowest ID value placed first to ensure application icon
299 ID_APP_EXIT "Quit the application; prompts to save documents\nExit"
324 ID_NEXT_PANE "Switch to the next window pane\nNext Pane"
325 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
357 AFX_IDS_SCMINIMIZE "Reduce the window to an icon"
358 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size"
359 AFX_IDS_SCNEXTWINDOW "Switch to the next document window"
360 AFX_IDS_SCPREVWINDOW "Switch to the previous document window"
361 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents"
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/RvlSDK-3.3/build/demos/hio2demo/vc++/multi/
DReadMe.txt61 These files contain your CMultiDoc class. Edit these files to
62 add your special document data and to implement file saving and loading
66 CMultiView objects are used to view CMultiDoc objects.
76 The application includes support to use ActiveX controls.
82 These files are used to build a precompiled header (PCH) file
90 Application manifest files are used by Windows XP to describe an applications
92 information to load the appropriate assembly from the assembly cache or private
100 The application wizard uses "TODO:" to indicate parts of the source code you
101 should add to or customize.
105 to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft
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Dmulti.rc77 // Icon with lowest ID value placed first to ensure application icon
311 ID_APP_EXIT "Quit the application; prompts to save documents\nExit"
336 ID_NEXT_PANE "Switch to the next window pane\nNext Pane"
337 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
374 AFX_IDS_SCMINIMIZE "Reduce the window to an icon"
375 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size"
376 AFX_IDS_SCNEXTWINDOW "Switch to the next document window"
377 AFX_IDS_SCPREVWINDOW "Switch to the previous document window"
378 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents"
383 AFX_IDS_SCRESTORE "Restore the window to normal size"
/RvlSDK-3.3/
Dreadme-RVL_SDK-3_3-2.txt16 - Documents to Read After this Document
23 …documents required to develop Wii applications. It also includes the source code for many demo pro…
43 There are guidelines that must be adhered to when using this package.
83 …o difference between the two programs. The *D.exe version remains in order to maintain compatibili…
134 … as collateral and transferring the ownership of this package in whole or in part to a third party.
136 …(3) Converting, revising, modifying, and reorganizing this package in whole or in part to create a…
138 …(4) Using this package in whole or in part to develop, manufacture, or sell any software program t…
140 …(5) Using this package in whole or in part to develop any products that have the same intended pur…
152 Three USB ports are required to connect to a PC. (Although two ports are specified in some manuals,…
162 1. Unpack the package in any directory (see note below) and specify the path to RVL_SDK/ using the …
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Dreadme-RVL_HBM_SDK-4_7_3-20100730.txt34 …e" in the "build/demos/hbmdemo" directory. (No special environment variables need to be specified.)
36 This package is not a patch. It will continue to be provided as a separate package in the future.
76 ・Fixed a bug where WPADSetSimpleSyncCallback was set to an indeterminate value if HBMDelete was run…
84 …Callback process is called after HBMDelete. Using the HOME Menu from an RSO causes memory to be ac…
/RvlSDK-3.3/X86/bin/
Dsetcountrycode.bat41 echo Successfully done. Set the country code for the disc to China.
51 echo Successfully done. Set the country code for the disc to Korea.
61 echo Successfully done. Set the country code for the disc to Europe.
71 echo Successfully done. Set the country code for the disc to US.
81 echo Successfully done. Set the country code for the disc to Japan.
85 echo Failed to set the country code on disc.
Dsetinitialcode.bat18 echo Successfully done. Set the Game Code for the disc application to %1.
22 echo Failed to set the Game Code for the disc application.
Dsetcompanycode.bat18 echo Successfully done. Set the company code for disc application to %1.
22 echo Failed to set the company code for disc application.
Dsetpcode.bat22 echo Successfully done. Set the pcode for disc application to %1.
26 echo Failed to set the pcode for disc application.
Dsetfirmware71 echo "Setting firmware version to ${TMP_FW_VER} ..."
107 echo "Failed to set the firmware version."
/RvlSDK-3.3/build/demos/hio2demo/vc++/simple/
DReadMe.txt11 Information on the Visual C++ version used to create files is included. Information regarding the p…
20 These files are used to build the pre-compiled header (PCH) file, simple.pch, and pre-compiled type…
25 The AppWizard uses comments beginning with "TODO:" to indicate the places that require additions or…
/RvlSDK-3.3/build/demos/gxdemo/src/TexGen/
Dtg-project.c181 GXTexObj to; in DrawInit() local
199 GXInitTexObj(&to, in DrawInit()
208 GXInitTexObjLOD(&to, in DrawInit()
218 GXLoadTexObj(&to, GX_TEXMAP0); in DrawInit()
358 GXTexObj to; in AnimTick() local
513 GXInitTexObj(&to, in AnimTick()
522 GXInitTexObjLOD(&to, in AnimTick()
532 GXLoadTexObj(&to, GX_TEXMAP0); in AnimTick()
Dtg-shadow3.c149 static void CreateRampTex8 ( GXTexObj* to );
150 static void CreateRampTex16 ( GXTexObj* to );
394 GXTexObj to; in DrawTick() local
477 &to, in DrawTick()
485 GXInitTexObjLOD(&to, GX_NEAR, GX_NEAR, 0, 0, 0, 0, 0, GX_ANISO_1); in DrawTick()
496 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick()
508 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick()
515 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick()
528 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick()
1413 void CreateRampTex8( GXTexObj* to ) in CreateRampTex8() argument
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Dtg-basic.c100 GXTexObj to; in DrawInit() local
122 TPLGetGXTexObjFromPalette(tpl, &to, WATER1_TEX_ID); in DrawInit()
124 GXLoadTexObj(&to, GX_TEXMAP0); in DrawInit()
/RvlSDK-3.3/include/revolution/
Dtpl.h111 void TPLGetGXTexObjFromPalette ( TPLPalettePtr pal, GXTexObj *to, u32 id );
112 void TPLGetGXTexObjFromPaletteCI ( TPLPalettePtr pal, GXTexObj *to,
DG2D.h52 GXTexObj *to; // Texture object member
93 GXTexObj *to; // Source Texture Map (RGBA) member
/RvlSDK-3.3/include/
DG2D.h49 GXTexObj *to; // Texture object member
90 GXTexObj *to; // Source Texture Map (RGBA) member
/RvlSDK-3.3/build/buildtools/
Dmodulerules9 # not be disclosed to third parties or copied or duplicated in any form,
19 # CLIBSRCS - c sources to be included in library
20 # ASMLIBSRCS - assembly sources to be included in library
24 # CSRCS - all c sources to be built
25 # ASMSRCS - all assembly sources to be built
26 # Finally to show dependencies, each BINNAME should have its own rule at the
34 # FULLBIN_ROOT - a pointer to the binary directory of this module
86 # Paths relevant to this module - they are all based off of PROJ_ROOT
112 # Generate lists of objects to be built
147 # if we're building debug versions, need to change names of built libs/bins
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/RvlSDK-3.3/build/demos/cntdemo/src/
Dstrapcntdemo.c93 static void GetTplTexture ( TPLPalettePtr buffer, MyTexObj* to, u32 num );
309 void GetTplTexture( TPLPalettePtr buffer, MyTexObj* to, u32 num ) in GetTplTexture() argument
321 to->width = tdp->textureHeader->width; in GetTplTexture()
322 to->height = tdp->textureHeader->height; in GetTplTexture()
326 &to->tobj, in GetTplTexture()

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