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/RvlSDK-3.3/include/revolution/os/
DOSFastCast.h225 #define OSu8tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 2 " : "=f" (*(out)) : "b" (in) ) argument
226 #define OSu16tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 3 " : "=f" (*(out)) : "b" (in) ) argument
227 #define OSs8tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 4 " : "=f" (*(out)) : "b" (in) ) argument
228 #define OSs16tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 5 " : "=f" (*(out)) : "b" (in) ) argument
232 static inline f32 __OSu8tof32(register u8* in) in __OSu8tof32() argument
237 psq_l r, 0(in), 1, OS_FASTCAST_U8 in __OSu8tof32()
242 static inline void OSu8tof32(register u8* in, volatile register f32* out) in OSu8tof32() argument
244 *out = __OSu8tof32(in); in OSu8tof32()
248 static inline f32 __OSu16tof32(register u16* in) in __OSu16tof32() argument
253 psq_l r, 0(in), 1, OS_FASTCAST_U16 in __OSu16tof32()
[all …]
/RvlSDK-3.3/
Dreadme-RVL_SDK-3_3-2.txt60 (Also the Disc Spin-Off Channel chapter in the Wii Message List)
75 The libraries included in this SDK are all static modules
77 The libraries included in the Revolution SDK are all static modules.
81 There is no difference in behavior between the *.exe and *D.exe versions of programs inside the X86…
83in two versions (*.exe and *D.exe). For example, both "makeo.exe" and "makeoD.exe" are in the fold…
86 Running in the Wii Menu
92 Abnormal behavior may occur in systems running earlier versions.
98 - The following files are found in this SDK:
112 The end-user license agreement is found in the following directory.
117 Contact information may be found in the following file.
[all …]
Dreadme-RVL_HBM_SDK-4_7_3-20100730.txt34 …DK root directory (overwriting the existing copy, if any), then run "make" in the "build/demos/hbm…
36 This package is not a patch. It will continue to be provided as a separate package in the future.
45 … Menu execution segment (including homebutton.a) into rso format, places it in Mem1, and then runs.
49 Resources used in the HOME Menu use files provided in Wii system memory as shared content.
54 Resources used in the HOME Menu use files provided in Wii system memory as shared content.
59 Resources used in the HOME Menu use files provided in Wii system memory as shared content.
65 See "HBM Library Overview" in the HBM Library Function Reference.
77 …hat was revised in the HOME Menu Library Message Resource Patch (version 2010/07/02). Corrected li…
/RvlSDK-3.3/vcmv/
DReadme_en.txt13 (5) Notes in displaying HTML documents for China and Korea
15 (7) Regarding font data included in this package
27 The content is created using html and javascript, in accordance
29 in this package.
65 dvdroot/content4/* .. resource files contained in HomeButton.arc
66 dvdroot/content5/html/*.arc .. sample manual contents placed in an arc file for each…
147 (5) Notes in displaying HTML documents for China and Korea
150 If displaying HTML documents in Korean, please set it Korean.
151 If displaying HTML documents in Chinese, please set it Simple Chinese.
152 If displaying HTML documents in others, please set everything except Korean and Simple Chinese.
[all …]
/RvlSDK-3.3/build/demos/hio2demo/vc++/multi/
DReadMe.txt9 This file contains a summary of what you will find in each of the files that
30 in the RES subdirectory. This file can be directly edited in Microsoft
31 Visual C++. Your project resources are in 1033.
40 the resource editor in this file.
54 supports the child windows in an MDI application.
94 as an external .manifest file that is installed in the same folder as the application
95 executable or it may be included in the executable in the form of a resource.
103 If your application uses MFC in a shared DLL, and your application is in a
110 your application will remain in the language of the operating system.
/RvlSDK-3.3/build/demos/hio2demo/vc++/dual/
DReadMe.txt9 This file contains a summary of what you will find in each of the files that
30 in the RES subdirectory. This file can be directly edited in Microsoft
31 Visual C++. Your project resources are in 1033.
40 the resource editor in this file.
82 as an external .manifest file that is installed in the same folder as the application
83 executable or it may be included in the executable in the form of a resource.
91 If your application uses MFC in a shared DLL, and your application is in a
98 your application will remain in the language of the operating system.
/RvlSDK-3.3/vcmv/dvdroot/content4/HomeButton3/
Dhome_nosave.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
Dhome.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
/RvlSDK-3.3/vcmv/dvdroot/content5/
Dhome_nosave.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
Dhome_nosave_hbm3.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde."
24 in corso..." "Bezig met het verbreken
Dhome.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
Dhome_hbm3.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde."
24 in corso..." "Bezig met het verbreken
/RvlSDK-3.3/dvddata/hbm/HomeButton2/
Dhome_nosave.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
Dhome.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
/RvlSDK-3.3/dvddata/hbm/HomeButton3/
Dhome_nosave.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
Dhome.csv4 on each Wii Remote in the
6 jeder Wii-FB in der gewünschten
22 in de gewenste spelervolgorde." "请按照您需要的连接顺序,
25 on each Wii Remote in the
32 in corso..." "Bezig met het verbreken
/RvlSDK-3.3/build/tools/TexConv/sample/
Dsample.tcs29 ; then in file list, type full path + file name
36 ; in any order.
44 … ; file types ( see tplConv.h for how to install this code in TexConv )
57 ; conversion formats are found in
73 ; ( minLOD in .tpl file = minLOD + remapMinLOD )
74 ; ( maxLOD in .tpl file = maxLOD + remapMinLOD )
116 ; override default wrapS and wrapT mode in image 14 and 15
128 ; dest. alpha in CLUT will be set to maximum.
/RvlSDK-3.3/include/revolution/
Deppc.RVL.lcf6 // - Delineates areas in the target platform�fs memory map.
14 // - Define sections in the linker�fs output file.
15 // - Specifies in which memory area on the target platform a section
16 // in the output file should be loaded at runtime.
/RvlSDK-3.3/build/demos/reldemo/
Dstatic.lcf6 // - Delineates areas in the target platform�fs memory map.
14 // - Define sections in the linker�fs output file.
15 // - Specifies in which memory area on the target platform a section
16 // in the output file should be loaded at runtime.
DstaticD.lcf6 // - Delineates areas in the target platform�fs memory map.
14 // - Define sections in the linker�fs output file.
15 // - Specifies in which memory area on the target platform a section
16 // in the output file should be loaded at runtime.
/RvlSDK-3.3/build/demos/gxdemo/src/Lighting/
Dlit-tx-alpha.c385 u32 in; in CreateTessPanel() local
389 in = 0; in CreateTessPanel()
457 pnl->posArray[in] = px; in CreateTessPanel()
458 pnl->posArray[in+1] = py; in CreateTessPanel()
459 pnl->posArray[in+2] = pz; in CreateTessPanel()
460 pnl->normArray[in] = nx; in CreateTessPanel()
461 pnl->normArray[in+1] = ny; in CreateTessPanel()
462 pnl->normArray[in+2] = nz; in CreateTessPanel()
464 in += 3; in CreateTessPanel()
Dlit-spot.c492 u32 in; in CreateTessPanel() local
496 in = 0; in CreateTessPanel()
564 pnl->posArray[in] = px; in CreateTessPanel()
565 pnl->posArray[in+1] = py; in CreateTessPanel()
566 pnl->posArray[in+2] = pz; in CreateTessPanel()
567 pnl->normArray[in] = nx; in CreateTessPanel()
568 pnl->normArray[in+1] = ny; in CreateTessPanel()
569 pnl->normArray[in+2] = nz; in CreateTessPanel()
571 in += 3; in CreateTessPanel()
/RvlSDK-3.3/X86/bin/
Dsetcountrycode.bat35 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
45 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
55 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
65 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
75 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
/RvlSDK-3.3/build/demos/iconbanner/simple/
Dmkbanner.bat12 for /F "skip=1 tokens=1,2" %%i in ('%LYTCVTR% 2^> nul') do if "%%i" == "Version" for /F "delims=."…
/RvlSDK-3.3/build/demos/iconbanner/newmsg/
Dmkbanner.bat12 for /F "skip=1 tokens=1,2" %%i in ('%LYTCVTR% 2^> nul') do if "%%i" == "Version" for /F "delims=."…

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