Lines Matching refs:in
13 (5) Notes in displaying HTML documents for China and Korea
15 (7) Regarding font data included in this package
27 The content is created using html and javascript, in accordance
29 in this package.
65 dvdroot/content4/* .. resource files contained in HomeButton.arc
66 dvdroot/content5/html/*.arc .. sample manual contents placed in an arc file for each…
147 (5) Notes in displaying HTML documents for China and Korea
150 If displaying HTML documents in Korean, please set it Korean.
151 If displaying HTML documents in Chinese, please set it Simple Chinese.
152 If displaying HTML documents in others, please set everything except Korean and Simple Chinese.
219 ** opened in the application. **
225 (7) Regarding font data included in this package
231 1. The Font Data may be used only for display with the viewer included in this package,
240 Additionally, in the case you are provided CD-R or any such tangible media from Nintendo,
254 * Fixed a bug to which the scroll bar of the former screen is displayed in a specific manual compos…
268 NOTE: Contents of the sample program and API explanation being written in Readme were moved to
281 * Corrected the path of the wad contents in the Makefile
283 * Corrected how to call CNTRead() in the vcmv_test.c.
291 * Replaced setncountrycode with setcountrycode in the Makefile.
307 * Fixed a bug in vcmv_test.c which can cause cursor scaling problems for
331 * Fixed an error in vcmv_test where configBufSize was being set incorrectly.
356 * Fixed a bug in vcmv_test where pressing the NDEV reset button during
361 * Fixed a bug in the VCMV library where the cursor would start at
363 * Fixed a bug in the VCMV library where the cursor position could not
366 * Fixed a bug in the VCMV library where VCMVReadControllersForHBM
370 * Fixed a bug in vcmv_test.c where GXSetCopyFilter was not being called.
371 (This caused the sample background to be blurred in the vertical axis).
373 cause VCMV to hang in an endless loop. This problem occurred if the
382 * Fixed a bug in vcmv_test.c where the Home Button Menu Ban Icon
409 * Changed page history to 0 in Opera.ini bacuase it still caused
413 html pages. The problem is due to a mismatch in speed between the
416 * Fixed a bug in VCMV where pressing '+' at the top page made a sound.
423 * The VCMV library was updated to deal with a fade-in problem related to
424 a change in the format of html content.
429 removing the preloading commands caused a change in the start-up
436 There was a problem introduced by the HBM libraries in patch 10 which
447 opening fade-in too abrupt. The opening fade-in has been changed so that
448 all pages have a similar smoother fade-in.
452 would cause a crash in 16:9 mode.
458 in the Makefile.
470 * The following bug was fixed in the HBM libraries:
479 to stop working, in response to the following bug reported by NCL debug team:
486 NAND file handles in certain cases.
489 * Fixed a problem with using the "+" or "-" button to change page whilst in the
495 the normal fade-in effect does not occur, and either an abrupt change
501 This is in response to the following bug report reported by NOA debug team:
503 When in the Wii Remote Settings menu, the following occurrences will make the
508 an accessory while still in the Reconnect menu.
509 Though the connection icon is displayed in black, the player can still back out
512 * Fixed a problem with stopping controller rumble in VcmvTest.
515 It also caused lack of vibration within Manual Viewer in v1.4 and v1.4 patch 1.
520 the page will appear with the button already pressed down, in the same state as
535 * Added -T option to makeWad in the wadscript and makefile.
549 The Opera component increased in size by 600KB, as a result
550 of adding support for standard browser error messages in
553 The resource files are now stored in a separate content
558 in the sample program.
562 be ready in time for launch title final debug and lot check.
575 * Fixed a memory leak in the library.
578 * Fixed a memory leak in the sample program.
584 in the case where the Game is using non-interlaced mode.