Searched refs:vLook (Results 1 – 1 of 1) sorted by relevance
2434 Vec vLook,vRight,vUp; in C_MTXLookAt() local2445 vLook.x = camPos->x - target->x; in C_MTXLookAt()2446 vLook.y = camPos->y - target->y; in C_MTXLookAt()2447 vLook.z = camPos->z - target->z; in C_MTXLookAt()2448 VECNormalize( &vLook,&vLook ); in C_MTXLookAt()2452 VECCrossProduct ( camUp, &vLook, &vRight ); in C_MTXLookAt()2457 VECCrossProduct( &vLook, &vRight, &vUp ); in C_MTXLookAt()2472 m[2][0] = vLook.x; in C_MTXLookAt()2473 m[2][1] = vLook.y; in C_MTXLookAt()2474 m[2][2] = vLook.z; in C_MTXLookAt()[all …]