Searched refs:rVx (Results 1 – 1 of 1) sorted by relevance
234 static f32 rVx, rVy; variable286 if (rVx <= 0.0F) in Collide()293 rRatio = (rX - rPx) / rVx; in Collide()310 if (rVx >= 0.0F) in Collide()317 rRatio = (rX - rPx) / rVx; in Collide()370 rA = (rVx * rVx) + (rVy * rVy); in Collide()372 rC = (rDy * rVx) - (rDx * rVy); in Collide()381 rB = (rDx * rVx) + (rDy * rVy); in Collide()396 *pNx = rPx + (rT1 * rVx) - rCx; in Collide()421 rNewPosX = rPx + (*pRemainingTime * rVx); in HandleCollisions()[all …]