Lines Matching refs:rVx
234 static f32 rVx, rVy; variable
286 if (rVx <= 0.0F) in Collide()
293 rRatio = (rX - rPx) / rVx; in Collide()
310 if (rVx >= 0.0F) in Collide()
317 rRatio = (rX - rPx) / rVx; in Collide()
370 rA = (rVx * rVx) + (rVy * rVy); in Collide()
372 rC = (rDy * rVx) - (rDx * rVy); in Collide()
381 rB = (rDx * rVx) + (rDy * rVy); in Collide()
396 *pNx = rPx + (rT1 * rVx) - rCx; in Collide()
421 rNewPosX = rPx + (*pRemainingTime * rVx); in HandleCollisions()
479 rPx += (rTime * rVx); in HandleCollisions()
485 rN = (rVx * rNx) + (rVy * rNy); // Normal in HandleCollisions()
486 rT = (rVx * rNy) - (rVy * rNx); // Tangent in HandleCollisions()
492 rVx = (rN * rNx) + (rT * rNy); in HandleCollisions()
499 rPx += (*pRemainingTime * rVx); in HandleCollisions()
521 rVx = rVelX / lyrBack.nTileWidth; in UpdatePosition()
537 rVelX = rVx * lyrBack.nTileWidth; in UpdatePosition()