Searched refs:poShip (Results 1 – 7 of 7) sorted by relevance
67 G2DPosOri poShip; variable125 poShip.rPosX = 0.0F; in ParameterInit()126 poShip.rPosY = 0.0F; in ParameterInit()350 poShip.rPosX -= dy; in AnimTick()351 poShip.rPosY += dx; in AnimTick()356 poShip.rPosX += dy; in AnimTick()357 poShip.rPosY -= dx; in AnimTick()362 poShip.rPosX -= dx; in AnimTick()363 poShip.rPosY -= dy; in AnimTick()368 poShip.rPosX += dx; in AnimTick()[all …]
50 extern G2DPosOri poShip;266 poShip.rPosX = (f32) nI/WIDTH_LYR1; in MapInit()267 poShip.rPosY = (f32) nJ/HEIGHT_LYR1; in MapInit()
49 G2DPosOri poShip; variable166 poCam.rPosX = poShip.rPosX + (VELOCITY_LOOKAHEAD * rVelX); in CameraInit()167 poCam.rPosY = poShip.rPosY + (VELOCITY_LOOKAHEAD * rVelY); in CameraInit()196 poShip.rPosX, poShip.rPosY, rVelX, rVelY, rAng, rAngV, poCam.rPosX, poCam.rPosY); in CameraUpdate()222 poCam.rPosX = poShip.rPosX + rRelCamX; in CameraUpdate()223 poCam.rPosY = poShip.rPosY + rRelCamY; in CameraUpdate()519 rPx = poShip.rPosX / lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()520 … rPy = poShip.rPosY / lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()535 poShip.rPosX = rPx * lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()536 … poShip.rPosY = rPy * lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()[all …]
92 poShip.rPosX += (f32)(nDX * layer->nTileWidth); in MapEditor()93 poShip.rPosY += (f32)(nDY * layer->nTileHeight); in MapEditor()99 poShip.rPosX += (f32)(nDX * layer->nTileWidth); in MapEditor()104 poShip.rPosY += (f32)(nDY * layer->nTileHeight); in MapEditor()111 if (poShip.rPosX >= rWorldWidth) { poShip.rPosX -= rWorldWidth; } in MapEditor()112 else if (poShip.rPosX < 0) { poShip.rPosX += rWorldWidth; } in MapEditor()113 if (poShip.rPosY >= rWorldHeight) { poShip.rPosY -= rWorldHeight; } in MapEditor()114 else if (poShip.rPosY < 0) { poShip.rPosY += rWorldHeight; } in MapEditor()116 nMapX = (s32)(poShip.rPosX / layer->nTileWidth); in MapEditor()117 nMapY = (s32)(poShip.rPosY / layer->nTileHeight); in MapEditor()
198 poShadow = poShip; in DrawTick()206 G2DDrawSprite( &sprShip, &poShip ); in DrawTick()
339 poShip.rPosX = (f32)(nI<<TILE_HSHIFT_LYR1); // Initial world position (in pixels) in MapInit()340 poShip.rPosY = (f32)(nJ<<TILE_VSHIFT_LYR1); in MapInit()
53 extern G2DPosOri poShip;