Lines Matching refs:poShip
49 G2DPosOri poShip; variable
166 poCam.rPosX = poShip.rPosX + (VELOCITY_LOOKAHEAD * rVelX); in CameraInit()
167 poCam.rPosY = poShip.rPosY + (VELOCITY_LOOKAHEAD * rVelY); in CameraInit()
196 poShip.rPosX, poShip.rPosY, rVelX, rVelY, rAng, rAngV, poCam.rPosX, poCam.rPosY); in CameraUpdate()
222 poCam.rPosX = poShip.rPosX + rRelCamX; in CameraUpdate()
223 poCam.rPosY = poShip.rPosY + rRelCamY; in CameraUpdate()
519 rPx = poShip.rPosX / lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()
520 … rPy = poShip.rPosY / lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()
535 poShip.rPosX = rPx * lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()
536 … poShip.rPosY = rPy * lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()
546 poShip.rOriX = (f32) sin(rAng); in AnimInit()
547 poShip.rOriY = (f32) -cos(rAng); in AnimInit()
591 rVelX += (poShip.rOriX * LINEAR_ACCELERATION * ONE_OVER_127 * stickY); in MoveShip()
592 rVelY += (poShip.rOriY * LINEAR_ACCELERATION * ONE_OVER_127 * stickY); in MoveShip()
612 poShip.rOriX = (f32) sin(rAng); in MoveShip()
613 poShip.rOriY = (f32) -cos(rAng); in MoveShip()
618 if (poShip.rPosX >= rWorldWidth) { poShip.rPosX -= rWorldWidth; } in MoveShip()
619 else if (poShip.rPosX < 0) { poShip.rPosX += rWorldWidth; } in MoveShip()
620 if (poShip.rPosY >= rWorldHeight) { poShip.rPosY -= rWorldHeight; } in MoveShip()
621 else if (poShip.rPosY < 0) { poShip.rPosY += rWorldHeight; } in MoveShip()
623 aRecord[nGameTime].rPosX = poShip.rPosX; in MoveShip()
624 aRecord[nGameTime].rPosY = poShip.rPosY; in MoveShip()
680 poShip.rOriX = (f32) sin(rAng); in AnimTick()
681 poShip.rOriY = (f32) -cos(rAng); in AnimTick()