Searched refs:numPreload (Results 1 – 1 of 1) sorted by relevance
55 u32 numPreload; member83 static void StatusMessage ( u32 numPreload );153 StatusMessage(SceneCtrl.texCtrl.numPreload); in main()243 sc->texCtrl.numPreload = 0; in DrawInit()325 if ( ( down & PAD_TRIGGER_L ) && sc->texCtrl.numPreload > 0 ) in AnimTick()327 sc->texCtrl.numPreload -= 1; in AnimTick()328 StatusMessage(sc->texCtrl.numPreload); in AnimTick()331 if ( ( down & PAD_TRIGGER_R ) && sc->texCtrl.numPreload < NUM_REGIONS - 1 ) in AnimTick()333 sc->texCtrl.numPreload += 1; in AnimTick()334 StatusMessage(sc->texCtrl.numPreload); in AnimTick()[all …]