Lines Matching refs:numPreload
55 u32 numPreload; member
83 static void StatusMessage ( u32 numPreload );
153 StatusMessage(SceneCtrl.texCtrl.numPreload); in main()
243 sc->texCtrl.numPreload = 0; in DrawInit()
325 if ( ( down & PAD_TRIGGER_L ) && sc->texCtrl.numPreload > 0 ) in AnimTick()
327 sc->texCtrl.numPreload -= 1; in AnimTick()
328 StatusMessage(sc->texCtrl.numPreload); in AnimTick()
331 if ( ( down & PAD_TRIGGER_R ) && sc->texCtrl.numPreload < NUM_REGIONS - 1 ) in AnimTick()
333 sc->texCtrl.numPreload += 1; in AnimTick()
334 StatusMessage(sc->texCtrl.numPreload); in AnimTick()
413 if ( texNo < tco->numPreload ) in LoadOneTexture()
460 u32 numPreload, numCaches; in ConfigureTmemMap() local
465 numPreload = tco->numPreload; in ConfigureTmemMap()
466 numCaches = NUM_REGIONS - numPreload; in ConfigureTmemMap()
470 if ( i < numPreload ) in ConfigureTmemMap()
503 for ( i = numPreload ; i < NUM_TEXTURES ; ++i ) in ConfigureTmemMap()
506 r = numPreload + ( i % numCaches ); in ConfigureTmemMap()
574 static void StatusMessage( u32 numPreload ) in StatusMessage() argument
576 if ( numPreload == 0 ) in StatusMessage()
580 else if ( numPreload == 1 ) in StatusMessage()
587 numPreload-1, numPreload); in StatusMessage()