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/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh32 #pragma bind_symbol(aInput0.xyz, v0, v0) // translate
33 #pragma bind_symbol(aInput1.xyz, v1, v1) // rotate
34 #pragma bind_symbol(aInput2.xyz, v2, v2) // scale
35 #pragma bind_symbol(aInput3.xyz, v3, v3) // color
40 #pragma bind_symbol(aInput8.xyz, v8, v8) // scaleExt
53 #pragma bind_symbol(PosOffs.xyz, c6, c6)
55 #pragma bind_symbol(TexcMap.xyz, c10, c10)
211 mul xvector.xyz, xvector, in_scale.x
212 mul yvector.xyz, yvector, in_scale.y
224 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh57 #pragma bind_symbol(Position.xyz, v0,v0)
70 mov TEMP_POS.xyz, InputPos.xyz
71 m4x3 TEMP_VIEW.xyz, TEMP_POS, WRLD_MAT
72 m4x3 TEMP_POS.xyz, TEMP_VIEW, VIEW_MAT
76 m3x3 TEMP_VIEW.xyz, InputNormal, WRLD_MAT
77 m3x3 TEMP_SRC_Z.xyz, TEMP_VIEW.xyz, VIEW_MAT
83 mul TEMP_SRC_Z.xyz, TEMP_SRC_Z.xyz, r0.x
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcQuaternion.vsh41 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
42 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
66 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
67 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
68 mul TEMP_TANG.xyz, TEMP_TANG.xyz, TEMP6.x
69 mul WRLD_TANG.xyz, WRLD_TANG.xyz, TEMP7.x
72 mul TEMP_TANG.xyz, TEMP_TANG.xyz, TEMP6.x
73 mul WRLD_TANG.xyz, WRLD_TANG.xyz, TEMP7.x
DCalcVertexLighting.vsh72 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
74 mul TEMP5.xyz, TEMP6.xxx, TEMP4.xyz
75 mul TEMP5.xyz, TEMP6.yyy, TEMP5.xyz
76 add TEMP_COLO.xyz, TEMP_COLO.xyz, TEMP5.xyz
Dgfx_DefaultShader3.vsh27 #pragma bind_symbol(aPosition.xyz, v0, v0)
28 #pragma bind_symbol(aNormal.xyz, v1, v1)
29 #pragma bind_symbol(aTangent.xyz, v2, v2)
36 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
37 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
38 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
48 #pragma bind_symbol(PosOffs.xyz, c6, c6)
50 #pragma bind_symbol(TexcMap.xyz, c10, c10)
Dgfx_DefaultShader1.vsh27 #pragma bind_symbol(aPosition.xyz, v0, v0)
28 #pragma bind_symbol(aNormal.xyz, v1, v1)
29 #pragma bind_symbol(aTangent.xyz, v2, v2)
36 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
37 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
38 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
48 #pragma bind_symbol(PosOffs.xyz, c6, c6)
50 #pragma bind_symbol(TexcMap.xyz, c10, c10)
Dgfx_DefaultShader2.vsh27 #pragma bind_symbol(aPosition.xyz, v0, v0)
28 #pragma bind_symbol(aNormal.xyz, v1, v1)
29 #pragma bind_symbol(aTangent.xyz, v2, v2)
36 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
37 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
38 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
48 #pragma bind_symbol(PosOffs.xyz, c6, c6)
50 #pragma bind_symbol(TexcMap.xyz, c10, c10)
Dgfx_DefaultShader0.vsh27 #pragma bind_symbol(aPosition.xyz, v0, v0)
28 #pragma bind_symbol(aNormal.xyz, v1, v1)
29 #pragma bind_symbol(aTangent.xyz, v2, v2)
36 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
37 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
38 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
48 #pragma bind_symbol(PosOffs.xyz, c6, c6)
50 #pragma bind_symbol(TexcMap.xyz, c10, c10)
DCalcColor.vsh34 mov TEMP_COLO.xyz, CONST_0
43 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
DCalcHemisphereLighting.vsh34 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
DTransformMatrix.vsh79 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
81 mul TEMP_TANG.xyz, nw_tangent, nw_attribute_scale0._Z
82 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh25 #pragma bind_symbol(aPosition.xyz, v0, v0)
26 #pragma bind_symbol(aNormal.xyz, v1, v1)
27 #pragma bind_symbol(aTangent.xyz, v2, v2)
34 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
35 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
36 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
46 #pragma bind_symbol(PosOffs.xyz, c6, c6)
48 #pragma bind_symbol(TexcMap.xyz, c10, c10)
DUserTransformMatrix.vsh77 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
78 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
79 mul TEMP_TANG.xyz, nw_tangent, nw_attribute_scale0._Z
80 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW
120 mul TEMP3.xyz, TEMP_NORM.xyz, extension_deform
121 add MODL_POSI.xyz, MODL_POSI.xyz, TEMP3.xyz
228 mul TEMP2.xyz, TEMP_NORM.xyz, extension_deform
229 add MODL_POSI.xyz, MODL_POSI.xyz, TEMP2.xyz
DUserCalcColor.vsh32 mov TEMP_COLO.xyz, CONST_0
41 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh28 #pragma bind_symbol(aPosition.xyz, v0, v0)
29 #pragma bind_symbol(aNormal.xyz, v1, v1)
39 #pragma bind_symbol(PosOffs.xyz, c6, c6)
41 #pragma bind_symbol(TexcMap.xyz, c10, c10)
DTransformMatrix.vsh58 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
59 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
60 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcColor.vsh37 mov TEMP_COLO.xyz, TEMP0.xyz
DCalcHemisphereLighting.vsh29 mul TEMP_COLO.xyz, TEMP4, TEMP_COLO
/NW4C-2.0.3/sources/shaders/demo/
Ddemo_Common.vsh35 #pragma bind_symbol( aPosition.xyz, v0, v0 )
47 // m4x3 tmpView.xyz, aPosition, cViewMtx
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh56 m4x3 tmp.xyz, pos, cViewMtx
Dfont_RectDrawerShader.vsh136 mov oColor.xyz, cVal.y
/NW4C-2.0.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh38 #pragma bind_symbol( aPosition.xyz, v0, v0 )
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h81 #define _XYZ xyz
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp662 f32 xyz = cookedScale.x * cookedScale.y * cookedScale.z; in CalcCubeForm() local
663 f32 topbottom = xyz * (1.0f - cubeForm.GetInner()); in CalcCubeForm()