| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_WorldMatrixUpdater.h | 84 math::MTX34* worldMatrix, 100 math::MTX34* worldMatrix, 115 math::MTX34* worldMatrix, 214 math::MTX34* worldMatrix, in UpdateMaya() argument 221 NW_NULL_ASSERT(worldMatrix); in UpdateMaya() 252 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateMaya() 265 math::MTX34* worldMatrix, in UpdateBasic() argument 271 NW_NULL_ASSERT(worldMatrix); in UpdateBasic() 290 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateBasic() 303 math::MTX34* worldMatrix, in UpdateXsi() argument [all …]
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| D | gfx_SceneHelper.h | 106 const math::MTX34& worldMatrix, in CalculateDepth() argument 110 math::VEC3Transform(&position, &worldMatrix, &localPosition); in CalculateDepth() 130 const math::MTX34& worldMatrix, in CalculateDepth() argument 133 math::VEC3 position(worldMatrix.GetColumn(3)); in CalculateDepth()
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| D | gfx_CameraViewUpdater.h | 62 const math::MTX34& worldMatrix,
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| D | gfx_BillboardUpdater.h | 66 math::MTX34* worldMatrix,
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| D | gfx_LookAtTargetViewUpdater.h | 98 const math::MTX34& worldMatrix,
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| D | gfx_AimTargetViewUpdater.h | 98 const math::MTX34& worldMatrix,
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| D | gfx_RotateViewUpdater.h | 98 const math::MTX34& worldMatrix,
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_BillboardUpdater.cpp | 60 math::MTX34* worldMatrix, in Update() argument 76 worldMatrix, in Update() 86 worldMatrix, in Update() 101 worldMatrix, in Update() 125 worldMatrix, in Update() 138 worldMatrix, in Update() 150 worldMatrix, in Update()
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| D | gfx_MeshRenderer.cpp | 205 math::MTX34 worldMatrix(model->WorldMatrix()); in RenderSeparateDataShape() local 206 MTX34MultTranslate(&worldMatrix, m_RenderContext->ModelTranslateOffset(), worldMatrix); in RenderSeparateDataShape() 207 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape() 366 nw::math::MTX34* worldMatrix; in RenderParticleShape() local 370 worldMatrix = &offsetMatrix; in RenderParticleShape() 371 MTX34MultTranslate(worldMatrix, m_RenderContext->ModelTranslateOffset(), *worldMatrix); in RenderParticleShape() 373 worldMatrix = &model->WorldMatrix(); in RenderParticleShape() 377 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape() 412 (f32*)worldMatrix); in RenderParticleShape()
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| D | gfx_LookAtTargetViewUpdater.cpp | 89 const math::MTX34& worldMatrix, in Update() argument 105 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
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| D | gfx_RotateViewUpdater.cpp | 90 const math::MTX34& worldMatrix, in Update() argument 98 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
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| D | gfx_SkeletonUpdater.cpp | 270 math::MTX34 worldMatrix; in UpdateView() local 272 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView() 273 math::MTX34DecomposeToColumnScale(&rotateScale, &worldMatrix); in UpdateView()
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| D | gfx_AimTargetViewUpdater.cpp | 92 const math::MTX34& worldMatrix, in Update() argument 117 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
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| D | gfx_RenderContext.cpp | 345 math::MTX34 worldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel() local 346 MTX34MultTranslate(&worldMatrix, m_ModelTranslateOffset, worldMatrix); in SetModelMatrixForSkeletalModel() 347 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrixForSkeletalModel()
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| D | gfx_TransformAnimEvaluator.cpp | 436 math::MTX34* worldMatrix = reinterpret_cast<math::MTX34*>(target); in GetResultCommon() local 438 transformAnim.EvaluateTransform(worldMatrix, m_AnimFrameController.GetFrame()); in GetResultCommon()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | GrRenderer.cpp | 262 GrPrimitiveRenderer::MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix) in MakeDrawBoxCommand() argument 268 command = m_BindSymbolWorldMtx.MakeUniformCommand(command, worldMatrix); in MakeDrawBoxCommand()
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| D | GrRenderer.h | 88 bit32* MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix);
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| D | UserRenderNodeDemo.cpp | 109 nw::math::MTX34& worldMatrix = userRenderNode->WorldMatrix(); in Invoke() local 122 command = s_GrPrimitiveRenderer.MakeDrawBoxCommand(command, worldMatrix); in Invoke()
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