Home
last modified time | relevance | path

Searched refs:worldMatrix (Results 1 – 18 of 18) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h84 math::MTX34* worldMatrix,
100 math::MTX34* worldMatrix,
115 math::MTX34* worldMatrix,
214 math::MTX34* worldMatrix, in UpdateMaya() argument
221 NW_NULL_ASSERT(worldMatrix); in UpdateMaya()
252 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateMaya()
265 math::MTX34* worldMatrix, in UpdateBasic() argument
271 NW_NULL_ASSERT(worldMatrix); in UpdateBasic()
290 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateBasic()
303 math::MTX34* worldMatrix, in UpdateXsi() argument
[all …]
Dgfx_SceneHelper.h106 const math::MTX34& worldMatrix, in CalculateDepth() argument
110 math::VEC3Transform(&position, &worldMatrix, &localPosition); in CalculateDepth()
130 const math::MTX34& worldMatrix, in CalculateDepth() argument
133 math::VEC3 position(worldMatrix.GetColumn(3)); in CalculateDepth()
Dgfx_CameraViewUpdater.h62 const math::MTX34& worldMatrix,
Dgfx_BillboardUpdater.h66 math::MTX34* worldMatrix,
Dgfx_LookAtTargetViewUpdater.h98 const math::MTX34& worldMatrix,
Dgfx_AimTargetViewUpdater.h98 const math::MTX34& worldMatrix,
Dgfx_RotateViewUpdater.h98 const math::MTX34& worldMatrix,
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_BillboardUpdater.cpp60 math::MTX34* worldMatrix, in Update() argument
76 worldMatrix, in Update()
86 worldMatrix, in Update()
101 worldMatrix, in Update()
125 worldMatrix, in Update()
138 worldMatrix, in Update()
150 worldMatrix, in Update()
Dgfx_MeshRenderer.cpp205 math::MTX34 worldMatrix(model->WorldMatrix()); in RenderSeparateDataShape() local
206 MTX34MultTranslate(&worldMatrix, m_RenderContext->ModelTranslateOffset(), worldMatrix); in RenderSeparateDataShape()
207 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()
366 nw::math::MTX34* worldMatrix; in RenderParticleShape() local
370 worldMatrix = &offsetMatrix; in RenderParticleShape()
371 MTX34MultTranslate(worldMatrix, m_RenderContext->ModelTranslateOffset(), *worldMatrix); in RenderParticleShape()
373 worldMatrix = &model->WorldMatrix(); in RenderParticleShape()
377 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape()
412 (f32*)worldMatrix); in RenderParticleShape()
Dgfx_LookAtTargetViewUpdater.cpp89 const math::MTX34& worldMatrix, in Update() argument
105 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
Dgfx_RotateViewUpdater.cpp90 const math::MTX34& worldMatrix, in Update() argument
98 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
Dgfx_SkeletonUpdater.cpp270 math::MTX34 worldMatrix; in UpdateView() local
272 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
273 math::MTX34DecomposeToColumnScale(&rotateScale, &worldMatrix); in UpdateView()
Dgfx_AimTargetViewUpdater.cpp92 const math::MTX34& worldMatrix, in Update() argument
117 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
Dgfx_RenderContext.cpp345 math::MTX34 worldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel() local
346 MTX34MultTranslate(&worldMatrix, m_ModelTranslateOffset, worldMatrix); in SetModelMatrixForSkeletalModel()
347 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrixForSkeletalModel()
Dgfx_TransformAnimEvaluator.cpp436 math::MTX34* worldMatrix = reinterpret_cast<math::MTX34*>(target); in GetResultCommon() local
438 transformAnim.EvaluateTransform(worldMatrix, m_AnimFrameController.GetFrame()); in GetResultCommon()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp262 GrPrimitiveRenderer::MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix) in MakeDrawBoxCommand() argument
268 command = m_BindSymbolWorldMtx.MakeUniformCommand(command, worldMatrix); in MakeDrawBoxCommand()
DGrRenderer.h88 bit32* MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix);
DUserRenderNodeDemo.cpp109 nw::math::MTX34& worldMatrix = userRenderNode->WorldMatrix(); in Invoke() local
122 command = s_GrPrimitiveRenderer.MakeDrawBoxCommand(command, worldMatrix); in Invoke()