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/NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/scenes/
DPierrotModel.ma5378 setAttr ".wl[0].w[3]" 1;
5379 setAttr ".wl[1].w[3]" 1;
5380 setAttr ".wl[2].w[3]" 1;
5381 setAttr ".wl[3].w[3]" 1;
5382 setAttr ".wl[4].w[3]" 1;
5383 setAttr ".wl[5].w[3]" 1;
5384 setAttr ".wl[6].w[3]" 1;
5385 setAttr ".wl[7].w[3]" 1;
5386 setAttr ".wl[8].w[3]" 1;
5387 setAttr ".wl[9].w[3]" 1;
[all …]
/NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/PrjSmpMale/scenes/
DMaleModel.ma4874 setAttr ".wl[0].w[10]" 1;
4875 setAttr ".wl[1].w[10]" 1;
4876 setAttr ".wl[2].w[10]" 1;
4877 setAttr ".wl[3].w[10]" 1;
4878 setAttr ".wl[4].w[10]" 1;
4879 setAttr ".wl[5].w[10]" 1;
4880 setAttr ".wl[6].w[10]" 1;
4881 setAttr ".wl[7].w[10]" 1;
4882 setAttr ".wl[8].w[10]" 1;
4883 setAttr ".wl[9].w[10]" 1;
[all …]
DMaleWalk.ma5386 setAttr ".wl[0].w[10]" 1;
5387 setAttr ".wl[1].w[10]" 1;
5388 setAttr ".wl[2].w[10]" 1;
5389 setAttr ".wl[3].w[10]" 1;
5390 setAttr ".wl[4].w[10]" 1;
5391 setAttr ".wl[5].w[10]" 1;
5392 setAttr ".wl[6].w[10]" 1;
5393 setAttr ".wl[7].w[10]" 1;
5394 setAttr ".wl[8].w[10]" 1;
5395 setAttr ".wl[9].w[10]" 1;
[all …]
DMaleRun.ma5362 setAttr ".wl[0].w[10]" 1;
5363 setAttr ".wl[1].w[10]" 1;
5364 setAttr ".wl[2].w[10]" 1;
5365 setAttr ".wl[3].w[10]" 1;
5366 setAttr ".wl[4].w[10]" 1;
5367 setAttr ".wl[5].w[10]" 1;
5368 setAttr ".wl[6].w[10]" 1;
5369 setAttr ".wl[7].w[10]" 1;
5370 setAttr ".wl[8].w[10]" 1;
5371 setAttr ".wl[9].w[10]" 1;
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh29 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
46 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
68 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
70 mad WRLD_TANG, TEMP1.w, TEMP5, WRLD_TANG
81 mov TEMP_POSI.w, CONST_1
97 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
101 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
105 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
[all …]
DUserCalcColor.vsh33 mov TEMP_COLO.w, nw_material_diffuse._W
39 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh33 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
50 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
51 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
61 mov TEMP_POSI.w, CONST_1
76 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
80 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
84 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
88 mov TEMP1.xy, TEMP2.w
89 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
94 mov MODL_POSI.w, CONST_1
[all …]
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh31 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
48 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
49 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
70 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
72 mad WRLD_TANG, TEMP1.w, TEMP5, WRLD_TANG
83 mov TEMP_POSI.w, CONST_1
99 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
103 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
107 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
[all …]
DCalcQuaternion.vsh76 dp3 r5.w, r5, r5
77 rsq r5.w, r5.w
78 mul r5, r5, r5.w
79 add r6.w, TEMP_NORM.z, r5.y
82 add r6.w, TEMP_TANG.x, r6
83 mov TEMP_TANG.w, r5.z
85 add r6.w, CONST_1, r6
86 mov TEMP_NORM.w, r5.x
88 cmp GT, GT, r6.w, CONST_1__256
94 mov r7.w, r6
[all …]
DGenTexcoordReflection.vsh26 dp3 TEMP2.w, TEMP2, TEMP2
27 rsq TEMP2.w, TEMP2.w
28 mul TEMP2, TEMP2, TEMP2.w
DCalcVertexLighting.vsh50 dp3 TEMP4.w, TEMP4, TEMP4
51 rsq TEMP4.w, TEMP4.w
52 mul TEMP4, TEMP4, TEMP4.w
77 add TEMP_COLO.w, TEMP_COLO.w, TEMP4.w
DCalcColor.vsh35 mov TEMP_COLO.w, nw_material_diffuse._W
41 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmButton.cpp30 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument
48 m_Button->SetVertex( 2, x + w, y, nw::ut::Color8::BLACK ); in SmButton()
49 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton()
60 …m_PushButton->SetVertex( 2, x + w + PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
61 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
66 m_Collision.SetRect( x, y, w, h ); in SmButton()
DSmPerf.cpp254 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
257 prim.SetVertex( x + w, y + h, color ); \ in Render()
258 prim.SetVertex( x + w, y + h, color ); \ in Render()
259 prim.SetVertex( x + w, y, color ); \ in Render()
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h86 #define _W w
166 #define CONST_3 CONSTANT[0].w
169 #define CONST_6 CONSTANT[2].w
171 #define CONST_QUARTER CONSTANT[1].w
172 #define CONST_1__4 CONSTANT[1].w
/NW4C-2.0.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh105 mov rTempView.w, rPosition.w
112 mov rTempPos.x, uStereoCamera.w
116 mov rTempPos.x, uStereoCamera.w // temp x = half parallax
127 dp4 oPosition.w, rTempView, uProjection[ 3 ].wzyx
130 cmp 3, 3, rQuad.w, cVal.y
139 mov oColor.w, rQuad.w
145 mova a0.y, rQuad.w
222 cmp 2, 2, cVal.w, rCounter
Dfont_TextWriterShader.vsh33 #define CONST_1__255 CONSTANT.w
55 mov pos.w, CONST_1
57 mov tmp.w, CONST_1
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp636 direction.w = 0.0f; in ActivateFragmentLight()
642 GraphicsDevice::SetFragmentLightPositionW(index, (direction.w == 0.0f)); in ActivateFragmentLight()
668 position.w = 1.0f; in ActivateFragmentLight()
672 GraphicsDevice::SetFragmentLightPositionW(index, (position.w == 0.0f)); in ActivateFragmentLight()
705 direction.w = 0.0f; in ActivateFragmentLight()
710 position.w = 1.0f; in ActivateFragmentLight()
715 GraphicsDevice::SetFragmentLightPositionW(index, (position.w == 0.0f)); in ActivateFragmentLight()
779 position.w = LIGHT_INFINITY; in ActivateVertexLight()
789 position.w = LIGHT_FINITY; in ActivateVertexLight()
805 spotDirection.w = 0.0f; in ActivateVertexLight()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h118 float w = in CalculateDepth() local
125 return ut::Clamp(-z / w, 0.0f, 1.0f); in CalculateDepth()
141 float w = in CalculateDepth() local
148 return ut::Clamp(-z / w, 0.0f, 1.0f); in CalculateDepth()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp121 pTexCoord->w = 1.f - rb.y; in CalcTextureCoords()
138 pTexCoord->w = 1.f - rt.y; in CalcTextureCoords()
151 pTexCoord->w = 1.f - ( pTexCoordQuad[ src ][ VERTEX_RB ].y + trans.y ) * adjust_y; in CalcTextureCoords()
160 pTexCoord->w = 1.f - ( pTexCoordQuad[ src ][ VERTEX_RT ].y + trans.y ) * adjust_y; in CalcTextureCoords()
170 texCoords[ i ].y != texCoords[ i + TexMapMax ].w || // 上辺がそろっているかを判定 in CalcTextureCoords()
171 texCoords[ i ].w != texCoords[ i + TexMapMax ].y ) // 下辺がそろっているかを判定 in CalcTextureCoords()
234 pQuadInfo->w = basePt.y; in SetUpQuad()
292 m_UniformMtx[ m_UniformMtxIndex + i ].w = colors[ i ][ 3 ]; in SetUpVtxColors()
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h305 nw::ut::ResF32 w; member
309 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4()
311 void operator = (const nw::math::VEC4& val) { x = val.x; y = val.y; z = val.z; w = val.w; }
352 ResF32 w; member
357 quot.x = x; quot.y = y; quot.z = z; quot.w = w; in QUOT()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp651 s32 w = m_Description.width; in Create() local
657 byteCount += static_cast<u32>(bytesizePerPixel * h * w); in Create()
659 if (h == TEXTURE_SIZE_MIN && w == TEXTURE_SIZE_MIN) in Create()
669 if (w > TEXTURE_SIZE_MIN) in Create()
671 w /= 2; in Create()
763 s32 w = m_Description.width; in Create() local
769 byteCount += static_cast<u32>(bytesizePerPixel * h * w); in Create()
771 if (h == TEXTURE_SIZE_MIN && w == TEXTURE_SIZE_MIN) in Create()
781 if (w > TEXTURE_SIZE_MIN) in Create()
783 w /= 2; in Create()
[all …]
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmRectCollision.h37 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument
39 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect()
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcColor.vsh35 mov TEMP_COLO.w, TEMP0.w
/NW4C-2.0.3/
Dsetup3 export NW4C_ROOT=`cygpath -w $tmp`

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