Searched refs:view (Results 1 – 15 of 15) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 850 const math::MTX34* __restrict view, in TransformToViewCoordinate() argument 858 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate() 859 out->y = view->f._10 * vx + view->f._11 * vy + view->f._12 * vz + view->f._13 * vw; in TransformToViewCoordinate() 860 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
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| /NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/ |
| D | UserRenderCommandShader.vsh | 54 #pragma bind_symbol(view, c90, c92) 65 #pragma output_map (view, o3 )
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| /NW4C-2.0.3/tools/LayoutEditor/samples/demo/game_demo/ |
| D | readme.txt | 3 …In order to view the sample layout data, the font data that is referenced by the layout data must …
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| /NW4C-2.0.3/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 234 nn::math::MTX34 view = drawInfo.GetViewMtx(); in CalcParallaxDot() local 235 s_StereoCamera.SetBaseCamera(&view); in CalcParallaxDot()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 162 void SetViewMatrix(const math::MTX34& view) const in SetViewMatrix() argument 164 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, view); in SetViewMatrix()
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| D | gfx_RenderContext.h | 597 const math::MTX34* view,
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| /NW4C-2.0.3/tools/LayoutViewer/ |
| D | Readme.txt | 58 …creen. This menu allows you to operate animations, groups, projection types, and stereoscopic view.
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 95 #pragma output_map(view, o2)
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| D | gfx_DefaultShader1.vsh | 95 #pragma output_map(view, o2)
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| D | gfx_DefaultShader2.vsh | 95 #pragma output_map(view, o2)
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| D | gfx_DefaultShader0.vsh | 95 #pragma output_map(view, o2)
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 41 #pragma output_map(view, o2)
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| D | gfx_ParticleVShader.vsh | 44 #pragma output_map(view, o2) 70 #define uModelView c25 // view . model 71 #define uInvModelView c28 // Inv(view . model)
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 108 #pragma output_map(view, o2)
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 3360 update view 3374 update view queue
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