Searched refs:vertexIndex (Results 1 – 3 of 3) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 97 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize() argument 103 size += this->GetConstRegCommandSize( vertexIndex ); in GetShaderProgramCommandSize() 110 size += this->GetOutAttrCommandSize( vertexIndex, geometryIndex ); in GetShaderProgramCommandSize() 215 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize() argument 217 NW_UNUSED_VARIABLE(vertexIndex); in GetOutAttrCommandSize() 385 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument 389 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand() 390 NW_ASSERT( 0 <= vertexIndex && vertexIndex < this->GetShaderCount() ); in BuildShaderProgramCommand() 403 this->BuildConstRegCommand( buffer, vertexIndex ); in BuildShaderProgramCommand() 410 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 128 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const; 140 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS… 150 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand() argument 156 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand() 491 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument 501 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterNum() 529 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument 560 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterMap() 833 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const; 844 s32 GetOutAttrCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 195 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup() local 196 NW_MINMAXLT_ASSERT(vertexIndex, 0, resBinaryShader.GetShaderObjectsCount()); in ResBinaryShader_Setup() 197 vertexShader = resBinaryShader.GetShaderObjects(vertexIndex); in ResBinaryShader_Setup()
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