Home
last modified time | relevance | path

Searched refs:vertexIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp97 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize() argument
103 size += this->GetConstRegCommandSize( vertexIndex ); in GetShaderProgramCommandSize()
110 size += this->GetOutAttrCommandSize( vertexIndex, geometryIndex ); in GetShaderProgramCommandSize()
215 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize() argument
217 NW_UNUSED_VARIABLE(vertexIndex); in GetOutAttrCommandSize()
385 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument
389 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand()
390 NW_ASSERT( 0 <= vertexIndex && vertexIndex < this->GetShaderCount() ); in BuildShaderProgramCommand()
403 this->BuildConstRegCommand( buffer, vertexIndex ); in BuildShaderProgramCommand()
410 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h128 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
140 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
150 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand() argument
156 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()
491 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument
501 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterNum()
529 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument
560 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterMap()
833 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
844 s32 GetOutAttrCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp195 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup() local
196 NW_MINMAXLT_ASSERT(vertexIndex, 0, resBinaryShader.GetShaderObjectsCount()); in ResBinaryShader_Setup()
197 vertexShader = resBinaryShader.GetShaderObjects(vertexIndex); in ResBinaryShader_Setup()