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Searched refs:twist (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp29 @param[in] twist カメラの視線方向に対する1 円周を 256.0 とする単位での回転角度。
36 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget)
95 SinCosFIdx(&st, &ct, twist);
214 @param[in] twist カメラの視線方向に対するラジアン単位での回転角度。
220 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget)
222 f32 twistFIdx = NW_MATH_RAD_TO_FIDX(twist);
/NW4C-2.0.3/include/nw/math/
Dmath_Matrix34.h29 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarg…
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp390 float twist = *reinterpret_cast<const float*>(value); in SetValue() local
391 aimUpdater.SetTwist(twist); in SetValue()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h462 void SetTwist(f32 twist);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp707 Camera::SetTwist(f32 twist) in SetTwist() argument
714 resAim.SetTwist(twist); in SetTwist()