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Searched refs:translucencyKind (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderElement.h210 ResMaterial::TranslucencyKind translucencyKind = in SetDetailedMaterialIdAndTranslucencyKind() local
213 m_Key |= static_cast<KeyType>(translucencyKind & BIT64_TRANSLUCENCY_KIND_MASK) in SetDetailedMaterialIdAndTranslucencyKind()
241 ResMaterial::TranslucencyKind translucencyKind = in SetSimpleMaterialIdAndTranslucencyKind() local
244 m_Key |= (static_cast<KeyType>(translucencyKind) in SetSimpleMaterialIdAndTranslucencyKind()
249 void SetTranslucencyKind(ResMaterial::TranslucencyKind translucencyKind) in SetTranslucencyKind() argument
251 m_Key |= (static_cast<KeyType>(translucencyKind) & BIT64_TRANSLUCENCY_KIND_MASK) in SetTranslucencyKind()
381 ResMaterial::TranslucencyKind translucencyKind,
467 ResMaterial::TranslucencyKind translucencyKind, in CreateCommandRenderKey() argument
476 renderKey.SetTranslucencyKind(translucencyKind); in CreateCommandRenderKey()
562 ResMaterial::TranslucencyKind translucencyKind, in CreateCommandRenderKey() argument
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Dgfx_RenderQueue.h284 ResMaterial::TranslucencyKind translucencyKind = in operator() local
287 float depth = (translucencyKind == ResMaterial::TRANSLUCENCY_KIND_OPAQUE) in operator()
288 ? calculateDepth(mesh, camera, IsCalculating(translucencyKind)) in operator()
292 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator()
438 ResMaterial::TranslucencyKind translucencyKind, in EnqueueElement() argument
451 translucencyKind == ResMaterial::TRANSLUCENCY_KIND_LAYER1) in EnqueueElement()
453 RenderKeyFactory* keyFactory = this->GetKeyFactory(translucencyKind); in EnqueueElement()
466 RenderKeyFactory* keyFactory = this->GetKeyFactory(translucencyKind); in EnqueueElement()
552 ResMaterial::TranslucencyKind translucencyKind, in EnqueueCommand() argument
556 RenderKeyFactory* keyFactory = this->GetKeyFactory(translucencyKind); in EnqueueCommand()
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Dgfx_UserRenderNode.h44 gfx::ResMaterial::TranslucencyKind translucencyKind; //!< 描画順の種類 member
50 …Description() : translucencyKind(nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE), priority(0), lay… in Description()
155 void SetTranslucencyKind(const gfx::ResMaterial::TranslucencyKind translucencyKind) in SetTranslucencyKind() argument
157 m_TranslucencyKind = translucencyKind; in SetTranslucencyKind()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_UserRenderNode.cpp35 m_TranslucencyKind(description.translucencyKind), in UserRenderNode()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h300 gfx::ResMaterial::TranslucencyKind translucencyKind, in EnqueueRenderCommand() argument
306 translucencyKind, in EnqueueRenderCommand()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp464 … gfx::ResMaterial::TranslucencyKind translucencyKind = userRenderNode->GetTranslucencyKind(); in SubmitView() local
469 translucencyKind, in SubmitView()