Searched refs:translucencyKind (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 210 ResMaterial::TranslucencyKind translucencyKind = in SetDetailedMaterialIdAndTranslucencyKind() local 213 m_Key |= static_cast<KeyType>(translucencyKind & BIT64_TRANSLUCENCY_KIND_MASK) in SetDetailedMaterialIdAndTranslucencyKind() 241 ResMaterial::TranslucencyKind translucencyKind = in SetSimpleMaterialIdAndTranslucencyKind() local 244 m_Key |= (static_cast<KeyType>(translucencyKind) in SetSimpleMaterialIdAndTranslucencyKind() 249 void SetTranslucencyKind(ResMaterial::TranslucencyKind translucencyKind) in SetTranslucencyKind() argument 251 m_Key |= (static_cast<KeyType>(translucencyKind) & BIT64_TRANSLUCENCY_KIND_MASK) in SetTranslucencyKind() 381 ResMaterial::TranslucencyKind translucencyKind, 467 ResMaterial::TranslucencyKind translucencyKind, in CreateCommandRenderKey() argument 476 renderKey.SetTranslucencyKind(translucencyKind); in CreateCommandRenderKey() 562 ResMaterial::TranslucencyKind translucencyKind, in CreateCommandRenderKey() argument [all …]
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| D | gfx_RenderQueue.h | 284 ResMaterial::TranslucencyKind translucencyKind = in operator() local 287 float depth = (translucencyKind == ResMaterial::TRANSLUCENCY_KIND_OPAQUE) in operator() 288 ? calculateDepth(mesh, camera, IsCalculating(translucencyKind)) in operator() 292 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator() 438 ResMaterial::TranslucencyKind translucencyKind, in EnqueueElement() argument 451 translucencyKind == ResMaterial::TRANSLUCENCY_KIND_LAYER1) in EnqueueElement() 453 RenderKeyFactory* keyFactory = this->GetKeyFactory(translucencyKind); in EnqueueElement() 466 RenderKeyFactory* keyFactory = this->GetKeyFactory(translucencyKind); in EnqueueElement() 552 ResMaterial::TranslucencyKind translucencyKind, in EnqueueCommand() argument 556 RenderKeyFactory* keyFactory = this->GetKeyFactory(translucencyKind); in EnqueueCommand() [all …]
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| D | gfx_UserRenderNode.h | 44 gfx::ResMaterial::TranslucencyKind translucencyKind; //!< 描画順の種類 member 50 …Description() : translucencyKind(nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE), priority(0), lay… in Description() 155 void SetTranslucencyKind(const gfx::ResMaterial::TranslucencyKind translucencyKind) in SetTranslucencyKind() argument 157 m_TranslucencyKind = translucencyKind; in SetTranslucencyKind()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_UserRenderNode.cpp | 35 m_TranslucencyKind(description.translucencyKind), in UserRenderNode()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 300 gfx::ResMaterial::TranslucencyKind translucencyKind, in EnqueueRenderCommand() argument 306 translucencyKind, in EnqueueRenderCommand()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 464 … gfx::ResMaterial::TranslucencyKind translucencyKind = userRenderNode->GetTranslucencyKind(); in SubmitView() local 469 translucencyKind, in SubmitView()
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