Searched refs:shaderSymbol (Results 1 – 2 of 2) sorted by relevance
429 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local430 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()432 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()434 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()436 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()440 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()453 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local455 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()457 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()459 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()[all …]
428 ResShaderSymbol shaderSymbol = symbols[symbolIndex]; in CacheUserUniformIndex() local429 if (::std::strcmp(name, shaderSymbol.GetName()) == 0) in CacheUserUniformIndex()