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Searched refs:shaderSymbol (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h429 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local
430 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
432 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()
434 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()
436 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
440 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
453 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local
455 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
457 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()
459 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()
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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp428 ResShaderSymbol shaderSymbol = symbols[symbolIndex]; in CacheUserUniformIndex() local
429 if (::std::strcmp(name, shaderSymbol.GetName()) == 0) in CacheUserUniformIndex()