Lines Matching refs:shaderSymbol
429 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local
430 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
432 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()
434 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()
436 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
440 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
453 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local
455 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
457 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()
459 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()
461 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
465 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()