Searched refs:shaderIndex (Results 1 – 3 of 3) sorted by relevance
177 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader() argument179 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader()194 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex() argument205 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()247 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument258 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()298 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument316 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount()372 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant() argument376 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant()[all …]
166 ShaderBinaryInfo::GetConstRegCommandSize(s32 shaderIndex) const in GetConstRegCommandSize()172 bool isGeometry = this->IsGeometryShader( shaderIndex ); in GetConstRegCommandSize()175 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in GetConstRegCommandSize()434 ShaderBinaryInfo::BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const in BuildConstRegCommand()436 bool isGeometry = this->IsGeometryShader( shaderIndex ); in BuildConstRegCommand()448 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in BuildConstRegCommand()
152 s32 shaderIndex = material.GetShaderProgramDescriptionIndex(); in Setup() local158 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup()