Lines Matching refs:shaderIndex

177     bool IsGeometryShader(s32 shaderIndex) const  in IsGeometryShader()  argument
179 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader()
194 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex() argument
205 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
247 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument
258 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
298 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument
316 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount()
372 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant() argument
376 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant()
412 u32 GetInputRegisterNum(s32 shaderIndex) const in GetInputRegisterNum() argument
416 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo( shaderIndex ); in GetInputRegisterNum()
439 u32 GetOutputRegisterNum(s32 shaderIndex) const in GetOutputRegisterNum() argument
441 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum()
464 void GetOutputRegisterNum(s32 shaderIndex, u32* pNum, u32* pMask) const in GetOutputRegisterNum() argument
466 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum()
659 u32 GetEntryAddress(s32 shaderIndex) const in GetEntryAddress() argument
661 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetEntryAddress()
673 u32 GetGeometryDataMode(s32 shaderIndex) const in GetGeometryDataMode() argument
675 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryDataMode()
677 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryDataMode()
689 u32 GetGeometryMainVertexNum(s32 shaderIndex) const in GetGeometryMainVertexNum() argument
691 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryMainVertexNum()
693 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryMainVertexNum()
705 u32 GetGeometryPatchSize(s32 shaderIndex) const in GetGeometryPatchSize() argument
707 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryPatchSize()
709 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryPatchSize()
721 u32 GetGeometryStartIndex(s32 shaderIndex) const in GetGeometryStartIndex() argument
723 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryStartIndex()
725 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryStartIndex()
790 const ExeImageInfo* GetShaderProgramInfo( s32 shaderIndex ) const in GetShaderProgramInfo() argument
792 NW_ASSERT( 0 <= shaderIndex && shaderIndex < static_cast<s32>(m_ExeImageCount) ); in GetShaderProgramInfo()
794 return m_ExeImageInfo[ shaderIndex ]; in GetShaderProgramInfo()
830 void BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const;
842 s32 GetConstRegCommandSize( s32 shaderIndex ) const;