Searched refs:sceneSystem (Results 1 – 2 of 2) sorted by relevance
354 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() argument359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()375 SceneSystem* sceneSystem in SetEnvironment() argument381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()413 SceneSystem* sceneSystem in SubmitView() argument419 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()436 …sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_TRANSLUCENT_MES… in SubmitView()442 sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_ALL_MESH); in SubmitView()445 sceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()1013 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() local[all …]
323 SceneSystem* sceneSystem,332 SceneSystem* sceneSystem);339 SceneSystem* sceneSystem);