Lines Matching refs:sceneSystem
354 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() argument
359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()
375 SceneSystem* sceneSystem in SetEnvironment() argument
381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()
413 SceneSystem* sceneSystem in SubmitView() argument
419 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()
436 …sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_TRANSLUCENT_MES… in SubmitView()
442 sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_ALL_MESH); in SubmitView()
445 sceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
1013 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() local
1015 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
1033 sceneSystem->m_SceneTraverser = gfx::SceneTraverser::Builder() in Create()
1042 sceneSystem->m_SceneUpdater = gfx::SceneUpdater::Builder() in Create()
1053 sceneSystem->m_SceneInitializer = gfx::SceneInitializer::Builder() in Create()
1057 sceneSystem->m_CameraController = CameraController::Builder() in Create()
1062 sceneSystem->m_Allocator = allocator; in Create()
1064 return sceneSystem; in Create()